MerlinH Posted February 20, 2016 Report Share Posted February 20, 2016 (edited) Amazing game! Glad I discovered it. Really good to see an open source, cross platform game that is of the quality of commercially developed RTS's. However, we where playing a game on LAN with 2 Linux clients (ubuntu 12.04 and mint 17.2 both 64 bit) and 2 windows clients (7 32 bit & 10 64 bit) (all 17298P release of the game I think) with the windows 10 client hosting the game. I had built an awesome city with stone walls all around! But then when the game host was defeated (we kicked his butt!) the server terminated and the other players got kicked. This seems like a pretty major flaw as it means only the host can properly win the game. Is this normal? Is it possible to run a server independent of the client so this doesn't happen? Edited February 20, 2016 by MerlinH 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 21, 2016 Report Share Posted February 21, 2016 Right now host should leave match open (should not quit the match) after defeat. 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted July 9, 2016 Report Share Posted July 9, 2016 Yeah, the secondary option to run 0ad as a headless server would be good. First person who joins could set the options. Quote Link to comment Share on other sites More sharing options...
Imarok Posted July 9, 2016 Report Share Posted July 9, 2016 like this? #3556 1 Quote Link to comment Share on other sites More sharing options...
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