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Deleting unnecessary bots on large maps


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4 hours ago, wowgetoffyourcellphone said:

I wish if bot set to 'Unassigned' then those structures and unit be remove from the map.

Interesting that we had a ticket for it: #1306 (Civ centers and initial units are created for unassigned player slots), but it was closed as duplicate of #1198 (Add "Skirmish" map type) (while it was only planned) based on the following considerations (from http://trac.wildfiregames.com/ticket/1306#comment:5)

(bold highlighting is mine)

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Changed 4 years ago by michael

I believe this ticket would solve this issue:

http://trac.wildfiregames.com/ticket/1198

Essentially, we create a type of custom map, created in Atlas, where the players can choose their civs and starting resources, etc. like in a random map, but the map itself is a hand-crafted scenario, just like Starcraft or Warcraft or Battle for Middle Earth II. Unassigned slots on these maps would not place any starting buildings or units for those slots. We'll call these kinds of maps Skirmish maps.

A standard Scenario then would not have the option of unassigning slots, since these players are essential to the scenario the designer has created.

<...>

But these unassigned slots-related changes weren't done in #1198, so I think we should reopen #1306.

 

Update: I reopened the ticket

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