MAFF Posted February 14, 2016 Report Share Posted February 14, 2016 (edited) Hi The title says it all how can I delete a unnecessary bot on a 4 player map ? (I only want me and one bot) Edited February 14, 2016 by MAFF Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted February 14, 2016 Report Share Posted February 14, 2016 Hi and welcome to the forums You can select 'Unassigned' option for the corresponding player slots, see "Player Placement" section of "Setting up a game" manual. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 17, 2016 Report Share Posted February 17, 2016 I wish if bot set to 'Unassigned' then those structures and unit be remove from the map. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 17, 2016 Report Share Posted February 17, 2016 or reassigned. you know start with twice CC and the other things. 2 hours ago, wowgetoffyourcellphone said: I wish if bot set to 'Unassigned' then those structures and unit be remove from the map. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 17, 2016 Report Share Posted February 17, 2016 1 minute ago, Lion.Kanzen said: or reassigned. you know start with twice CC and the other things. That would be a different kind of assignment. No, if a player slot is unassigned, then the buildings and units should not load (or be remove, don't know how the game would have to handle it). Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 17, 2016 Report Share Posted February 17, 2016 Just now, wowgetoffyourcellphone said: That would be a different kind of assignment. No, if a player slot is unassigned, then the buildings and units should not load (or be remove, don't know how the game would have to handle it). yes another option, but this work in random map mode. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted February 17, 2016 Report Share Posted February 17, 2016 4 hours ago, wowgetoffyourcellphone said: I wish if bot set to 'Unassigned' then those structures and unit be remove from the map. Interesting that we had a ticket for it: #1306 (Civ centers and initial units are created for unassigned player slots), but it was closed as duplicate of #1198 (Add "Skirmish" map type) (while it was only planned) based on the following considerations (from http://trac.wildfiregames.com/ticket/1306#comment:5) (bold highlighting is mine) Quote Changed 4 years ago by michael I believe this ticket would solve this issue: http://trac.wildfiregames.com/ticket/1198 Essentially, we create a type of custom map, created in Atlas, where the players can choose their civs and starting resources, etc. like in a random map, but the map itself is a hand-crafted scenario, just like Starcraft or Warcraft or Battle for Middle Earth II. Unassigned slots on these maps would not place any starting buildings or units for those slots. We'll call these kinds of maps Skirmish maps. A standard Scenario then would not have the option of unassigning slots, since these players are essential to the scenario the designer has created. <...> But these unassigned slots-related changes weren't done in #1198, so I think we should reopen #1306. Update: I reopened the ticket 2 Quote Link to comment Share on other sites More sharing options...
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