sergiopt Posted December 3, 2015 Report Share Posted December 3, 2015 I play in the lobby with my friends vs bots. 3 players vs 4 bots.my friends have the same lag problem.When we start playing, the game it runs fast, around 40 to 100 fps.but when we envolve more, more troops, buildings etc., starts to lag and brake.My systemsdesktopwindows 10,nvidea gtx 650intel i38 gb rammy game settings is the default.my friends are using laptop, windows 8, with decent computers for the requirements, and default settings.this problem reamins the same with the older version of 0AD. Quote Link to comment Share on other sites More sharing options...
sergiopt Posted December 4, 2015 Author Report Share Posted December 4, 2015 (edited) The most awkward thing iswhen we turned the option to show FPS and he shows decent fps like 40 to 70 fps. but the game lags and brake a lot.i think is not from the internet, because this problem just ocours when we start to envolve, get more troops etc. Edited December 4, 2015 by sergiopt Quote Link to comment Share on other sites More sharing options...
niektb Posted December 4, 2015 Report Share Posted December 4, 2015 (edited) You're talking about multiplayer?How does the game perform in singleplayer? Edited December 4, 2015 by niektb Quote Link to comment Share on other sites More sharing options...
wraitii Posted December 4, 2015 Report Share Posted December 4, 2015 This is probably the time it takes to compute a turn, which "hangs" for a bit every 500 ms in multiplayer. I'd suggest not using AIs in multiplayer to alleviate the issue. 1 Quote Link to comment Share on other sites More sharing options...
sergiopt Posted December 4, 2015 Author Report Share Posted December 4, 2015 You're talking about multiplayer?How does the game perform in singleplayer?Yes, is multiplayer, on lobby.In single player is the same lag with bots. Quote Link to comment Share on other sites More sharing options...
sergiopt Posted December 5, 2015 Author Report Share Posted December 5, 2015 please try to solve this problem in the next version. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 7, 2015 Report Share Posted December 7, 2015 please try to solve this problem in the next version.We are always working on solving performance problems, but it's very difficult. We've already been working on it for years, and it's gotten better. Quote Link to comment Share on other sites More sharing options...
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