Stan` Posted September 26, 2015 Report Share Posted September 26, 2015 So I started rigging the new units mesh, but as you can see on the screenshot, it's not really covincing.The two guys on the right are new units they are taller all the other unit except the fat one are the new units meshes, with the old armature, for some reason, it's not the same quality...I made a process to convert new units or any meshes to old armature.Basically go to the new skeletons folder, and import the dae you want in blender. Delete the Armature.Scale it to 0.895.Put the mesh inside the first conversion armature to make it pose like the old one. Then apply the modifier.Remove all vertex groups. (you can click on the arrow next to the list to delete all.)After that, drag the armature to the conversion armature, with automatic weights. This second armature is to make sure you don't add the props and the unused bones to the vertex groups, so the automatic weighting is more accurate.After that drag the mesh to the Bip01 armature. Make sure to remove all vertex linked to Pelvis and Bip01 then you can tweak a little with the weight paint tool, and the mesh is ready for export.RiggingScene1.7z Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 26, 2015 Report Share Posted September 26, 2015 Go ahead , you can modeled a very fat guy? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 26, 2015 Author Report Share Posted September 26, 2015 (edited) Go ahead , you can modeled a very fat guy?I did Edited September 26, 2015 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 26, 2015 Report Share Posted September 26, 2015 But some obese guy. Special around the face Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 26, 2015 Author Report Share Posted September 26, 2015 Why'd you want that ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 26, 2015 Report Share Posted September 26, 2015 Scenarios NPC or heroes, or fat kings like ( AoK)an example an obese general( real one) Vitellius Quote Link to comment Share on other sites More sharing options...
poVoq Posted November 29, 2015 Report Share Posted November 29, 2015 If the lacking animations are a problem, maybe using the CC-by-SA licensed Ryzom animations would be a short-cut?http://forum.freegamedev.net/viewtopic.php?t=5138&p=62621They include simple sword fighting and crafting (mining etc.) animations... not sure about bow shooting though. 1 Quote Link to comment Share on other sites More sharing options...
poVoq Posted December 11, 2015 Report Share Posted December 11, 2015 (edited) With this open source tool you can easily load the Ryzon animations and apply them to other rigs I think:http://www.moddb.com/mods/r-reinhard/videos/iqebrowser-v212-teaserEdit download here: http://www.moddb.com/mods/r-reinhard/addons/iqebrowser-v212Edit2: Ahh it seems like you can even use an old Kinect to do motion capture in your home with the above tool See: http://www.moddb.com/mods/r-reinhard/videos/iqebrowser-v210-teaser Edited December 11, 2015 by poVoq Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 11, 2015 Author Report Share Posted December 11, 2015 With this open source tool you can easily load the Ryzon animations and apply them to other rigs I think:http://www.moddb.com/mods/r-reinhard/videos/iqebrowser-v212-teaserEdit download here: http://www.moddb.com/mods/r-reinhard/addons/iqebrowser-v212Edit2: Ahh it seems like you can even use an old Kinect to do motion capture in your home with the above tool See: http://www.moddb.com/mods/r-reinhard/videos/iqebrowser-v210-teaserSeriously ? I have been trying and that wouldn't work. Quote Link to comment Share on other sites More sharing options...
poVoq Posted December 14, 2015 Report Share Posted December 14, 2015 What would not work? The guy behind that tool is pretty responsive and would probably be willing to fix smaller issues. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 14, 2015 Author Report Share Posted December 14, 2015 What would not work? The guy behind that tool is pretty responsive and would probably be willing to fix smaller issues.No I meant I bought the relevant equipment to me my Kinect, and never managed to record footage, so I'm going to try his method. Quote Link to comment Share on other sites More sharing options...
poVoq Posted December 14, 2015 Report Share Posted December 14, 2015 Ah, cool. Would be an quick way to make RTS animations I guess (for other genres it is way too imprecise). .iqm/.iqe can also be re-imported into Blender with only little loss. But it has become a bit of a standard in FOSS FPS games, and is definitely nicer to work with then collada for rigged character meshes.See: http://sauerbraten.org/iqm/ Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 14, 2015 Author Report Share Posted December 14, 2015 indeed Quote Link to comment Share on other sites More sharing options...
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