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Rigging the new units mesh with old armature to prevent remaking anims


Stan`
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So I started rigging the new units mesh, but as you can see on the screenshot, it's not really covincing.

The two guys on the right are new units they are taller all the other unit except the fat one are the new units meshes, with the old armature, for some reason, it's not the same quality...

post-12287-0-04691100-1443292215_thumb.p

I made a process to convert new units or any meshes to old armature.

Basically go to the new skeletons folder, and import the dae you want in blender. Delete the Armature.

Scale it to 0.895.

Put the mesh inside the first conversion armature to make it pose like the old one. Then apply the modifier.

Remove all vertex groups. (you can click on the arrow next to the list to delete all.)

After that, drag the armature to the conversion armature, with automatic weights. This second armature is to make sure you don't add the props and the unused bones to the vertex groups, so the automatic weighting is more accurate.

After that drag the mesh to the Bip01 armature. Make sure to remove all vertex linked to Pelvis and Bip01 then you can tweak a little with the weight paint tool, and the mesh is ready for export.

RiggingScene1.7z

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  • 2 months later...
  • 2 weeks later...

With this open source tool you can easily load the Ryzon animations and apply them to other rigs I think:

http://www.moddb.com/mods/r-reinhard/videos/iqebrowser-v212-teaser

Edit download here: http://www.moddb.com/mods/r-reinhard/addons/iqebrowser-v212

Edit2: Ahh it seems like you can even use an old Kinect to do motion capture in your home with the above tool :D

See: http://www.moddb.com/mods/r-reinhard/videos/iqebrowser-v210-teaser

Edited by poVoq
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With this open source tool you can easily load the Ryzon animations and apply them to other rigs I think:

http://www.moddb.com/mods/r-reinhard/videos/iqebrowser-v212-teaser

Edit download here: http://www.moddb.com/mods/r-reinhard/addons/iqebrowser-v212

Edit2: Ahh it seems like you can even use an old Kinect to do motion capture in your home with the above tool :D

See: http://www.moddb.com/mods/r-reinhard/videos/iqebrowser-v210-teaser

Seriously ? I have been trying and that wouldn't work.

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Ah, cool. Would be an quick way to make RTS animations I guess (for other genres it is way too imprecise). .iqm/.iqe can also be re-imported into Blender with only little loss. But it has become a bit of a standard in FOSS FPS games, and is definitely nicer to work with then collada for rigged character meshes.

See: http://sauerbraten.org/iqm/

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