WhiteTreePaladin Posted September 18, 2015 Share Posted September 18, 2015 Was playing a LAN game and the game closed without an error dialog. The other player said that my units walked through his walls right before the crash.GIT revision: aa3abfb1f03dc910b14b3f5bb15bc7a9aa7e72adcommands.txt 2 Link to comment Share on other sites More sharing options...
historic_bruno Posted September 25, 2015 Share Posted September 25, 2015 Would be useful to have the mainlog and system_info.txt from that session, but the log may have been overwritten since then. Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted September 26, 2015 Author Share Posted September 26, 2015 Yeah, I think it has been overwritten. I did check them when I first got the commands.txt and did not see anything of note.There is a crashlog.txt which is dated the same day as the original post, so I'll include that here.crashlog.txt Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted October 3, 2015 Author Share Posted October 3, 2015 It happened again. This was a single player game this time.Git revision: 9bdb767577ebece38d60d66c70d9da772b81d04eCrashlog and oos logs were not changed (still have older timestamp).Interesting log was completely empty, but it was modified at the same time system_info was modified...commands.txtsystem_info.txtmainlog.html Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted October 3, 2015 Author Share Posted October 3, 2015 (edited) Happened again. No warning, no error dialog and the pyrogenesis process is gone. The interesting log has been modified, but it is still empty.commands.txtsystem_info.txtmainlog.html Edited October 3, 2015 by WhiteTreePaladin 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 4, 2015 Share Posted October 4, 2015 I have a similar... Without warning, but I was feel some instability in that match. I will post my commands. Soon.Was a naval map with some low performance Corsica and Sardinia. 1v1 Link to comment Share on other sites More sharing options...
mimo Posted October 4, 2015 Share Posted October 4, 2015 Now that we have a visual replay easily available, it would help if everybody could do some basic checks - edit the commands.txt and add one or two empty turns (just to be sure that if not reproducible, the game would continue after the crash) - run in the visual replay to confirm that the crash is reproducible and if you have a debugger at your disposal, do this second step in the debugger to see where it crashesSuch info would relieve the devs from these time consummings tasks. but i suspect this is connected to http://trac.wildfiregames.com/ticket/3466 which should then be promoted to a release blocker. Link to comment Share on other sites More sharing options...
elexis Posted October 4, 2015 Share Posted October 4, 2015 Notice that the game should also crash when replaying non-visually, which is much faster. Start withpyrogenesis -replay="/path/to/commands.txt" -mod=public Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5, 2015 Share Posted October 5, 2015 Crash without warning again, looks something when are many units in the game...system_info.txtcrashlog.txtinterestinglog.htmlcommands.txtcommands.txtcommands.txt 1 Link to comment Share on other sites More sharing options...
mimo Posted October 6, 2015 Share Posted October 6, 2015 These crashes should be fixed with r17108. 1 Link to comment Share on other sites More sharing options...
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