wowgetoffyourcellphone Posted September 13, 2015 Report Share Posted September 13, 2015 (edited) What do players want to Deathmatch mode? I think it must take 0 A.D.'s unique gameplay in mind (and also be mindful of mods, plox).Here's what I think the mode should do:Start all player in last phase (can be edited by mods in case they have more phases, like my mod which has a Phase IV). Resources default to 25000 (the current resource count title "Deathmatch" should be rename to "Extremely High" because Deathmatch should be a mode name, not resource amount), but can be change by host. All single tech are auto-research for free at start (like in AOE). Pair techs default to 0 cost and 0 research time (player just click the one she wants and get it instantly). Edited September 13, 2015 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 13, 2015 Report Share Posted September 13, 2015 Full massive battles, with little limits. But a what you think if the death match have standar victories, like wonder , relic and hotspots?May be I prefers Nomad like AoK and with several units very far each other. May be a deathmatch from nothing? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 13, 2015 Author Report Share Posted September 13, 2015 I think Deathmatch should just be the game mode, where host can still customize other thing like victory condition, etc.. Maybe even customize slightly the resource amount (Extremely High or Insanely High? Host choose, lol). But the core to Deathmatch would be that it auto-research all single techs (Phase tech are single, so they are auto-research too) and make pair tech cost nothing in resource or time. Another feature could be that Deathmatch boost gather rates and reduce training times. Quote Link to comment Share on other sites More sharing options...
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