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Totombo
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two or three years? is a long time! seems that the game is almost over.


I have understood that games are unplayable alpha phase, 0AD plays perfectly when permitted by laggy.


What we need is people to come to play, I hope you do well with the development, we are missing a good strategy game from the AOE series. :down:

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I just realized that I had activated the option in the boot menu to send game data and deactivate I solved the great laggy that prevented me play. It may be possible?

I think you may be right, I was playing on Saturday without the *send data" option enabled and I only had the occasional lag spike, but with the *send data* enabled my game lagged a lot more frequently.

I mean solving the lag is clearly a difficult task, I believe that pin-pointing the actions which create the lag is what's limiting the fix for this. If players could write down what was happening when the lag occurred maybe that would help. Whilst playing multi-player I was able to work out when my opponent was launching an attack against me because when there was a lag spike he was moving a large amount of troops towards me, but this happens with a lot of RTS games (usually with much more troops being moved).

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