Giotto Posted March 4, 2015 Report Share Posted March 4, 2015 Hi, just want to know if the AI will eventually resign before it has every last one of its soldiers/citizens. It gets a little frustrating searching for 5 mins of a big map for a tiny red dot, a single villager standing next to a tree. Perhaps something which measures total income over 1 min and if there is a drop of over 75% during the past x mins resign? Think this should definitely be done sometime. Sorry about grammar, typing from my phone. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 4, 2015 Report Share Posted March 4, 2015 New task for Mimo , for now nobody talk about that , may be you need wait to alpha 19 or later, but for now you can use outpost to finding all enemy units. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 4, 2015 Report Share Posted March 4, 2015 (edited) Solutions that all can be implement:"Spies" or "Treason" tech. Cost 100 metal for every enemy unit (can be disabled with trigger). Reveals vision of enemy units. Capturing female citizens. This would make the end-game much quicker. AI realizes when it is time to resign. Asks for mercy and player can choose yes or no. Yes, ends game with player victory. No, game continues so player can hunt down rest of enemy units if she wants to. Just like in Age of Mytholoogy. Edited March 5, 2015 by wowgetoffyourcellphone 3 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted March 4, 2015 Report Share Posted March 4, 2015 I hope there would be a resign surrender feature (which the other player can reject).I'm cruel to my AI, so I will always say no, unless I'm short on time. Quote Link to comment Share on other sites More sharing options...
Giotto Posted March 4, 2015 Author Report Share Posted March 4, 2015 Thanks everyone. I don't think there should be a tech to reveal all enemy troops though. Its not hard to get a large amount of metal and it would defeat the purpose of scouting. Simple something where The ai gives up if it only has a few troops at end game would suffice for a bit while we wait. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 5, 2015 Report Share Posted March 5, 2015 (edited) Thanks everyone. I don't think there should be a tech to reveal all enemy troops though. Its not hard to get a large amount of metal and it would defeat the purpose of scouting. Simple something where The ai gives up if it only has a few troops at end game would suffice for a bit while we wait.Treason work fine in AOK and AOM (called Omniscience there). It inly available in the last phase and by then if your enemy has a good pop then it is too expensive (100 metal for each enemy unit, so if enemy has 200 unit then Treason costs 200x100 or 20,000 metal, not an easy sum to get), but if enemy has low pop at this time then the tech is cheap. By this time of match "scouting" is only tedius looking for the enmy's last few units. Edited March 5, 2015 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted March 5, 2015 Report Share Posted March 5, 2015 The only time it isn't tedious is on small/tiny maps.Which hardly anyone plays these days. T.T Quote Link to comment Share on other sites More sharing options...
Giotto Posted March 5, 2015 Author Report Share Posted March 5, 2015 Fair points Quote Link to comment Share on other sites More sharing options...
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