Peregriino Posted December 23, 2014 Report Share Posted December 23, 2014 I would know more about how to use it. My problem is about when it begins to have a good cost/benefit. For exemple, I tested now and for make 5 merchants cost 500F and 400 Iron. For each travel I gain 60 Iron (I put all trade in Iron). Others problem is how many merchants I has made for a good productions. If anyone could help me. Thanks. Quote Link to comment Share on other sites More sharing options...
Sanguivorant Posted December 23, 2014 Report Share Posted December 23, 2014 You spent 900 resources in total. In 3 trips, you should gain back 900 resources, and after that it becomes profit. How long it takes until you generate profit is unknown to me.What was the distance between the two markets? Quote Link to comment Share on other sites More sharing options...
Peregriino Posted December 23, 2014 Author Report Share Posted December 23, 2014 I use the "Acropole Bay (2)" map using the Romans. Build a CC near the base enemy and make a Market. My concern is with Iron, 400 Iron make difference in a17.I count the travel like going and back? (round trip?) And how many should Merchants should do for a good production? Quote Link to comment Share on other sites More sharing options...
thamlett Posted December 23, 2014 Report Share Posted December 23, 2014 The resources are marked per directional trip, therefore 90 means 90 there and 90 back. 2 Quote Link to comment Share on other sites More sharing options...
Gussebb Posted January 31, 2015 Report Share Posted January 31, 2015 Could we please make a upgrade for the late game when most resources are mined out?im thinking something like:Trade Convey:cost 1000 food+100% profit for merchants, but -20% harversting rate, 1 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted February 13, 2015 Report Share Posted February 13, 2015 Would have to cost a lot more than just 1000 food, for something so benificiery.Maybe: Trade agreement (sounds better)Cost: 3000 metals, 4000 wood, 1000 stone, 4000 food75% Bonus income from merchants, 125% bonus trade income from merchantmen,-25% Harvest rateCost is basically, a "don't research me too late, buddy, or face the consequences"mind you, just a -25% harvest rate wouldn't deter me, if i got just 25% trade income boost, i use trade, ALOT. (almost always, in fact) Quote Link to comment Share on other sites More sharing options...
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