auron2401 Posted March 14, 2015 Report Share Posted March 14, 2015 Okay, why were the Cartheginian mercenary techs removed?Because everyone took metal reduction costs ANYWAY, then just mass trained them to not have to worry about traintime bonus.Unless the map you were on had, like 9000 5k metal mines.I like it better this way myself, they technically sort of cost more than they did...But they also kind of cost less. Maybe we can come up with new techs? Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted March 15, 2015 Report Share Posted March 15, 2015 Well, if I hadn't of pointed out to Mythos_Ruler that limiting the embassies to one greatly favored the train time reduction techs, then it just would have been the other way around. Of course, I favor train the time reduction techs instead of the metal cost reduction techs, because as long as I have health metal production, metal cost reduction is less important. 1 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted March 15, 2015 Report Share Posted March 15, 2015 Some maps don't support a healthy metal production industry though.>.> Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 15, 2015 Report Share Posted March 15, 2015 (edited) Carhage supposed to have good trading, so metal should not be in short supply if trade caravan establish. Looking at game design and knowing history, I think this is what was intended. Edited March 15, 2015 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted March 15, 2015 Report Share Posted March 15, 2015 True, true, they do get a trade bonus, but trading isn't a substitute for a good uninterupted metal mining.Especially at the price we were paying for ONE Mercenary. (100 metal is ALOT MAN)Personally I think that it's better now than it was. I think if the mercs are going to have techs, they need to be more interesting than "cost less or train faster" Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 15, 2015 Report Share Posted March 15, 2015 (edited) True, true, they do get a trade bonus, but trading isn't a substitute for a good uninterupted metal mining.Especially at the price we were paying for ONE Mercenary. (100 metal is ALOT MAN)Personally I think that it's better now than it was. I think if the mercs are going to have techs, they need to be more interesting than "cost less or train faster"Well, they can have both simple techs and more interesting techs, just like the whole game.In my mod I give all mercs 0 pop cost, but they gather at Elite citizen-soldier rates (half the speed of Basic rank citizen). Carthage gets the most mercs of course, but Ptolemies are 2nd. Mercs could also be more intersting if capturable Merc Camp idea finally implement. Edited March 15, 2015 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted March 15, 2015 Report Share Posted March 15, 2015 0 pop mercs? Interesting. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 15, 2015 Report Share Posted March 15, 2015 0 pop mercs? Interesting.They have train limits too, just to clarify (you can't make 1000s of popless mercs). Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 15, 2015 Report Share Posted March 15, 2015 Can be nice the merc camp have a limit to train some units, and will be trained by avaiblity like total war series. The merc camp fill gradually after some time. The unis trainable are divided into kind of mercenary some weak but cheap ( auxiliar) and elite and expensive. Quote Link to comment Share on other sites More sharing options...
Giotto Posted March 15, 2015 Report Share Posted March 15, 2015 (edited) What happened to the one damage type per unit thing btw is that planned still? Edited March 15, 2015 by Giotto Quote Link to comment Share on other sites More sharing options...
iNcog Posted March 15, 2015 Report Share Posted March 15, 2015 0 pop mercs? Interesting.Interestingly, in Age of Empires 3, mercenaries were stronger than other units and used up more population slots.However, Native Americans used no population slots and they were limited in the amount that could be trained. Quote Link to comment Share on other sites More sharing options...
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