ubuntu_demon Posted December 10, 2014 Report Share Posted December 10, 2014 When killing a trade cart there should be some resources left to take. Quote Link to comment Share on other sites More sharing options...
feneur Posted December 10, 2014 Report Share Posted December 10, 2014 In a way that's already simulated via the "loot" system: i.e. when you kill an enemy unit you automatically get a small amount of resources as loot.Currently this is what you get for a trader: <Loot> <xp>10</xp> <food>1</food> <wood>1</wood> <stone>1</stone> <metal>1</metal> </Loot>We do hope that we will find a way to make it more obvious that this is happening, but it's a bit hard to find a good way to do it as it can't be too "in your face" (say having large floating text every time a unit is killed as that might get in the way of actually interacting with the units in-game), but still needs to be obvious enough for you to notice it.It can of course be done in a more direct way as well, but at least for now we want to try and not complicate things unless we are certain that they improve the game significantly. Quote Link to comment Share on other sites More sharing options...
ubuntu_demon Posted December 10, 2014 Author Report Share Posted December 10, 2014 Thanks for the quick reply. An obvious way to make it visible would be to have the ability to capture treasure from the dead trader cart unit. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 10, 2014 Report Share Posted December 10, 2014 can be nice Add a messages to player about how much had received by looting Quote Link to comment Share on other sites More sharing options...
iNcog Posted December 10, 2014 Report Share Posted December 10, 2014 We do hope that we will find a way to make it more obvious that this is happening, but it's a bit hard to find a good way to do it as it can't be too "in your face" (say having large floating text every time a unit is killed as that might get in the way of actually interacting with the units in-game), but still needs to be obvious enough for you to notice it.Oh it's not that bad, Aoe3 did it rather well. Still, it's not something too important. 1 Quote Link to comment Share on other sites More sharing options...
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