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Killing a trade cart should leave some resources


ubuntu_demon
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In a way that's already simulated via the "loot" system: i.e. when you kill an enemy unit you automatically get a small amount of resources as loot.

Currently this is what you get for a trader:

 <Loot>    <xp>10</xp>    <food>1</food>    <wood>1</wood>    <stone>1</stone>    <metal>1</metal>  </Loot>

We do hope that we will find a way to make it more obvious that this is happening, but it's a bit hard to find a good way to do it as it can't be too "in your face" (say having large floating text every time a unit is killed as that might get in the way of actually interacting with the units in-game), but still needs to be obvious enough for you to notice it.

It can of course be done in a more direct way as well, but at least for now we want to try and not complicate things unless we are certain that they improve the game significantly.

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We do hope that we will find a way to make it more obvious that this is happening, but it's a bit hard to find a good way to do it as it can't be too "in your face" (say having large floating text every time a unit is killed as that might get in the way of actually interacting with the units in-game), but still needs to be obvious enough for you to notice it.

Oh it's not that bad, Aoe3 did it rather well. Still, it's not something too important.

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