mnjm97 Posted December 6, 2014 Report Share Posted December 6, 2014 I am new to the forums but following along for a long time.I tried searching for this first but have been unable to find an answer.I was playing a local LAN game with my son on a couple of occasions where I was the hostand he joined me.I saved and ended the game (bedtime...) and we tried to restart it the following night.however, the "load game" is only located under "single player"I have tried several ways to resume the game but have been unsuccessful...1. is this a known issue or am I doing something wrong?2. is there a "hack" to trick the server to continue an already in-progress game?3. will this "feature" ( "Load Game" under "Multiplayer" ) be something a possible future release might include? Quote Link to comment Share on other sites More sharing options...
leper Posted December 7, 2014 Report Share Posted December 7, 2014 1. is this a known issue or am I doing something wrong?#1088 2. is there a "hack" to trick the server to continue an already in-progress game?No. 3. will this "feature" ( "Load Game" under "Multiplayer" ) be something a possible future release might include?Yes, see the ticket. But there is nobody working on this currently. Quote Link to comment Share on other sites More sharing options...
mnjm97 Posted December 9, 2014 Author Report Share Posted December 9, 2014 Thanks for the reply... I figured I wasn't the only one that noticed this issue. If nobody is working on this... maybe I can give it a go. Do you know off hand what files are involved? Quote Link to comment Share on other sites More sharing options...
leper Posted December 9, 2014 Report Share Posted December 9, 2014 binaries/data/mods/public/gui/{pregame/mainmenu.xml,gamesetup/*,savedgames/} for the GUI part. Reusing most of gamesetup should help with not having to duplicate a lot, but just having a dummy screen and filling that in later might also work just fine. source/{gui/scripting/ScriptFunctions.cpp,ps/Game.{cpp,h},ps/SavedGame.{cpp,h}} for the actual loading and starting (though that will need a different way for multiplayer saved games). source/network/Net{Server,Client}.{cpp,h} for the rejoining logic. Not complete by any means, but it should give you an idea where to start. Quote Link to comment Share on other sites More sharing options...
mnjm97 Posted August 18, 2015 Author Report Share Posted August 18, 2015 OK.. I failed miserably at trying to get this to work...I would like to pass this along to anyone with better programming skills.The ticket for this is from 4 years ago...It should really be fixed before the final release. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 18, 2015 Report Share Posted August 18, 2015 OK.. I failed miserably at trying to get this to work...I would like to pass this along to anyone with better programming skills.The ticket for this is from 4 years ago...It should really be fixed before the final release. all tickets should be fixed or at last have a review before final release. We are in alpha version yet. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 18, 2015 Report Share Posted August 18, 2015 OK.. I failed miserably at trying to get this to work...I would like to pass this along to anyone with better programming skills.The ticket for this is from 4 years ago...It should really be fixed before the final release.Maybe you should ask the devs on IRC, working alone is not really the best solution when people are able to help you Quote Link to comment Share on other sites More sharing options...
mnjm97 Posted August 19, 2015 Author Report Share Posted August 19, 2015 Maybe you should ask the devs on IRC, working alone is not really the best solution when people are able to help you Oh, I would if I actually had something that wasn't completely embarrassing as far as coding goes...lolI like to at least have something presentable in order to discuses the hangups. In this case I hacked the crap out of it and caused more issues than I solved. Quote Link to comment Share on other sites More sharing options...
mnjm97 Posted August 19, 2015 Author Report Share Posted August 19, 2015 all tickets should be fixed or at last have a review before final release. We are in alpha version yet.I only brought it up because I read on the forums (not sure where at the moment) about gearing up for final release....maybe someone was talking out their backside...lol Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2015 Report Share Posted August 19, 2015 Or maybe not http://trac.wildfiregames.com/roadmap Quote Link to comment Share on other sites More sharing options...
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