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Do defensive towers require archers?


connloyalist
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Hi All,

I have been playing 0AD on and off for a while now (it's addictive), and have been lurking here for a while. This is my first post.

I was wondering... you can garrison units in defensive towers to increase the number of arrows fired from the tower. But do those garrisoned units need to be ranged units? Or to put it differently, if I garrison a melee unit in a tower, will that have the same effect as a ranged unit with respect to arrows fired?

Regards, Christine

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Read the tooltips (hoover the shield icon), then you see how many arrows a tower fires. It's updated when you garrison soldiers, or when you research techs.

I think it was originallyy meant to only hve ranged infantry add arrows:

  <BuildingAI>    <DefaultArrowCount>1</DefaultArrowCount>    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>    <GarrisonArrowClasses>Infantry Ranged</GarrisonArrowClasses>  </BuildingAI>

Otherwise you only need "Infantry" there. The classes list here do not work like other lists.

Edited by wowgetoffyourcellphone
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I think it was originallyy meant to only hve ranged infantry add arrows:

  <BuildingAI>    <DefaultArrowCount>1</DefaultArrowCount>    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>    <GarrisonArrowClasses>Infantry Ranged</GarrisonArrowClasses>  </BuildingAI>

Otherwise you only need "Infantry" there. The classes list here do not work like other lists.

Yes. Would make sense to have only ranged soldiers counting to arrow output.

Atm ranged cav does increase arrow rate (fortress), but melee cav does not, while melee inf does. Should be changed:

<GarrisonArrowClasses>Ranged</GarrisonArrowClasses>
Edited by zzippy
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To remove all doubt, I just did a sandbox to test this (on Alpha 17). Adding ranged or melee infantry makes no difference, you get 1 extra arrow every 2 seconds for each infantry garrisoned in the tower.

If you add the "sentries" and "crenelations" tech, plus the maximum of 5 garrisoned infantry gives a maximum of 9 arrows every 2 seconds.

However, it seems to me that logically only ranged infantry ought to add arrows.

Perhaps a way could be devised to have non-ranged units (possibly including females) be helpful to the effort if they are garrisoned in a tower together with ranged units. I am thinking something along the lines of logistics inside a tower, making sure of a steady supply of arrows. Something like that. Each non-ranged unit might reduce cycle time (the 2 seconds) by 10%? But still with a max of 5 units in the tower of course (the tower is only so big).

Regards, Christine

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