niektb Posted October 8, 2014 Report Share Posted October 8, 2014 Recently I put some effort into researching the creation of more realistic looking mountain and today I would like to publish my first results:As you can see, I focused on the middle and didn't bother too much about the sides.What do you think of this? Where and how could it be improved? 5 Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 8, 2014 Report Share Posted October 8, 2014 That looks awesome man!Could you please add some more screenshots from default camera angle?Is it an actor on its own? or did you make it with the terrain tools?Good work!What a coincidence I was thinking lately of an approach of making cliffs which I think it would look great:Small modular cliff and slab pieces that would conform to the terrain like props and making them to extend a lot under the terrain, so when placed in steep areas it would look like a jagged, cliffy wall. Since they would conform to the terrain, the scenario artist would have all the control on how the cliff face would look. Quote Link to comment Share on other sites More sharing options...
niektb Posted October 8, 2014 Author Report Share Posted October 8, 2014 This was fully made using the terrain tools in Atlas (except the stone actors)If it would be a modeled actor much more detail would be possible.That is actually also the difficulty with pre-fabbed cliff actors (how would you do the obstruction BTW?), it would be hard to give it an equal amount of detail compared to the rest of the map (that is made with the rough terrain tools).Now where did I move that screenshot to...? Quote Link to comment Share on other sites More sharing options...
auron2401 Posted October 9, 2014 Report Share Posted October 9, 2014 (edited) Pretty sure the only real way you could improve that.. is to make it 100 times taller. lol. Edited October 9, 2014 by auron2401 Quote Link to comment Share on other sites More sharing options...
niektb Posted October 9, 2014 Author Report Share Posted October 9, 2014 (edited) This is roughly what it looks like from the default angle (less epic, I know. I didn't really create a composition to fit the mountain in.): Edited October 9, 2014 by niektb 2 Quote Link to comment Share on other sites More sharing options...
thamlett Posted October 12, 2014 Report Share Posted October 12, 2014 It still looks great, much better than the mountains in f.e. Acropolis Quote Link to comment Share on other sites More sharing options...
Tobi95 Posted October 12, 2014 Report Share Posted October 12, 2014 I miss a possibility to import blend maps for some materials from a file and to choose a height multiplicator for importing height maps. And maybe a export function for heightmaps. If this features would exist, you could create the terrain with some erosion simulation software like Worldmahine. Software like this produces much more realistic mountains. Quote Link to comment Share on other sites More sharing options...
feneur Posted October 12, 2014 Report Share Posted October 12, 2014 I miss a possibility to import blend maps for some materials from a file and to choose a height multiplicator for importing height maps. And maybe a export function for heightmaps. If this features would exist, you could create the terrain with some erosion simulation software like Worldmahine. Software like this produces much more realistic mountains.Actually you can import heightmaps, just save them out as an image file and import it using the Import Heightmap... option in the File menu in Atlas Quote Link to comment Share on other sites More sharing options...
SiahH Posted November 15, 2014 Report Share Posted November 15, 2014 pre-fabbed cliff faces also wouldn't be as flexible (working in different kinds of maps) and might get a little monotonous Quote Link to comment Share on other sites More sharing options...
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