Hetstaine Posted September 18, 2014 Report Share Posted September 18, 2014 This pops up as soon as i hit play in the editor and also in game when i select my map in skirmish. Is there a file i need to find to hunt down the error ? I followed the Atlas manual while i was setting up and as far as i can tell everything i have done is the same, re the settings , obviously not though lol I also had a look for my map here binaries\data\mods\public\maps\scenarios but could not find it listed as i wanted to upload the xml so someone could check it out, why would it not be there ?Love the map editor by the way, very nice to use, reminds a bit of the il2 editor cheers Quote Link to comment Share on other sites More sharing options...
feneur Posted September 18, 2014 Report Share Posted September 18, 2014 In release versions custom maps are saved in according to the information here: http://trac.wildfiregames.com/wiki/GameDataPaths Quote Link to comment Share on other sites More sharing options...
Hetstaine Posted September 18, 2014 Author Report Share Posted September 18, 2014 Users\JohnDoe\Documents\My Games\0ad\Cheers. Anyone know what the error relates to ? Entity undefined as in an object or a character ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 18, 2014 Report Share Posted September 18, 2014 It's the AI, It will be replaced from Aegis to Petra in A17 Quote Link to comment Share on other sites More sharing options...
Hetstaine Posted September 19, 2014 Author Report Share Posted September 19, 2014 So does that mean atm i can create a map but not use it ? Quote Link to comment Share on other sites More sharing options...
niektb Posted September 19, 2014 Report Share Posted September 19, 2014 You can but you need to match some requirements for the AI to work well. I can't give much more details as I didn't see your map. Quote Link to comment Share on other sites More sharing options...
Hetstaine Posted September 19, 2014 Author Report Share Posted September 19, 2014 You can but you need to match some requirements for the AI to work well. I can't give much more details as I didn't see your map.sparta.xmlThere it is Quote Link to comment Share on other sites More sharing options...
feneur Posted September 19, 2014 Report Share Posted September 19, 2014 There should be a .pmp file in the same location with the same name (i.e. sparta.pmp), that's needed as well Quote Link to comment Share on other sites More sharing options...
Hetstaine Posted September 21, 2014 Author Report Share Posted September 21, 2014 There is a pmp file, i cannot upload it here though ..Error You aren't permitted to upload this kind of file Quote Link to comment Share on other sites More sharing options...
niektb Posted September 21, 2014 Report Share Posted September 21, 2014 Zip it? Quote Link to comment Share on other sites More sharing options...
Radagast. Posted September 21, 2014 Report Share Posted September 21, 2014 (edited) It's the AI code, it's expecting key buildings such as civil center, but it seems not to find them. Does a CC exist for each civ, where you either assigned Aegis or Petra (or any other AI that uses this API). Edited September 21, 2014 by Radagast. Quote Link to comment Share on other sites More sharing options...
feneur Posted September 21, 2014 Report Share Posted September 21, 2014 [...] where you either assigned Aegis or Petra (or any other AI that uses this API).It is generally recommended not to assign a specific AI (unless you have a specific AI created for a specific scenario) as it then becomes more work later if an AI is removed or has its name changed. Quote Link to comment Share on other sites More sharing options...
Hetstaine Posted September 21, 2014 Author Report Share Posted September 21, 2014 Zip it?Zipped It's the AI code, it's expecting key buildings such as civil center, but it seems not to find them. Does a CC exist for each civ, where you either assigned Aegis or Petra (or any other AI that uses this API).I have one for player and one for ai sparta.zip Quote Link to comment Share on other sites More sharing options...
feneur Posted September 21, 2014 Report Share Posted September 21, 2014 As far as I can see in Atlas (or in the XML file for that matter) nothing is belonging to one of the players, just to gaia. Just open the map in Atlas, go to the objects tab, select the units/buildings and press 1 for the ones you want to belong to player 1, and do the same for player 2 (though with 2 of course). Quote Link to comment Share on other sites More sharing options...
feneur Posted September 21, 2014 Report Share Posted September 21, 2014 I would also recommend flattening some areas as it's going to be really hard for units to get anywhere on this map. At least create a more shallow area for units to be able to cross the river. Quote Link to comment Share on other sites More sharing options...
Hetstaine Posted September 21, 2014 Author Report Share Posted September 21, 2014 Thanks heasp Feneur for looking at it i thought i allocated the Player and Ai but obviously not. Re the unit movement , there is only meant to be two ways of travel on the map , both intersect at the river which i raised last night so the opposing units wreren't trapped and slinging insults at each other from opposite banks cheers again. Quote Link to comment Share on other sites More sharing options...
feneur Posted September 21, 2014 Report Share Posted September 21, 2014 wreren't trapped and slinging insults at each other from opposite banks Sounds good! Quote Link to comment Share on other sites More sharing options...
Hetstaine Posted September 22, 2014 Author Report Share Posted September 22, 2014 Ok all working and map is playable.Next step..how do i get the ai to start attacking immediately ? The ai soldiers are just lounging around at base sipping wine and the woman are lazing around talking gossip Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 22, 2014 Report Share Posted September 22, 2014 You ´´ll have touse triggers and a void ai . See gallic wars map for reference in the mods section. However you can ´t in A16. Quote Link to comment Share on other sites More sharing options...
Hetstaine Posted September 22, 2014 Author Report Share Posted September 22, 2014 (edited) Ok so atm i can muck around making maps but not get the ai to work ..unless i learn how to use triggers ? Edited September 22, 2014 by Hetstaine Quote Link to comment Share on other sites More sharing options...
niektb Posted September 22, 2014 Report Share Posted September 22, 2014 They should work (unless they can't reach you). Which AI did you try? Quote Link to comment Share on other sites More sharing options...
Hetstaine Posted September 22, 2014 Author Report Share Posted September 22, 2014 Persians I ran the map in skirnish and then sent my guys down to attack, once i attacked the ai and then moved away they followed me all the way back to my base so pathing seems ok.When i start the game and go and check what the ai are doing thay are just all standing in the positions i placed them in the editor. The ladies do not go and farm or chop wood or anything, the soldiers just stand there..until i make the first move. Quote Link to comment Share on other sites More sharing options...
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