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RotE list of missing things to the next release


Lion.Kanzen
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Similar, not entirely the same.

It's taller and it doesn't have tons of spikes coming out of it. Lions one seems more like an object built by a group of highly skilled carpenters, not by a bunch of soldiers trying to put wood together with ladders in order to scale a wall :P

Siege engines are built for the siege, not before the siege. all these representations of perfect structural objects are silly. ;/

Edited by auron2401
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You should work on the texture mapping in some areas, there is noticeable stretching even at that zoom level.

Also you should do something with the roofs, they have weird shading due to the smooth groups. You should disconect the geometry or make flat where there are big angles in the roof geometry, otherwise you'll keep getting that weird shading.

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(stretching) All the roofs and ramps of the CC, and you can see it clearly in the floor of the bridge, and a little in the corral roof.

This is what is causing the weird shading of the roofs:

post-13528-0-39976900-1405685990_thumb.j

Notice how the roof gets darker towards the edge in the right example? this is even more visible when using normal mapping.

I think a sharp corner at the end of the roof make them look better: http://www.wildfiregames.com/forum/uploads//monthly_07_2014/msg-13528-0-51833300-1405613717.jpg

You can also bevel that edge corner, but that creates more gometry, so it's up to you.

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Yes, you only need to select the edge of the roof (the part of the roof that is facing front, outside of the building) and hit "Y" to disconnect the geometry, this will make the edge sharp and you can still maintain the smooth shading of the detached part if that's what you mean.

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