Stan` Posted July 16, 2014 Report Share Posted July 16, 2014 (edited) Niektb reported to me not long ago that my chinese buildings were having strange normal issues as you can see below.This as nothing to do with textures, but that means your AO is wrong.How can it be wrong. Well you maybe forgot to triangulate your mesh, or have too much UVs. The game reads the two first UVs of the mesh. If there is three, and the last one is the good one, that won't work. I also noticed that sometimes the game doesn't like the smooth option.So how to fix this ? Make sure you have two UVMaps only and that the mesh is triangulated correctly (To be sure, export it in the game and import it back)PS : If you never saw this it's because your graphics are not set to high. Search for the user cfg and replace the code by those lines :gentangents = "true"gpuskinning = "false"locale = "en_US"materialmgr.PARALLAX_DIST.max = "150"materialmgr.PARALLAX_HQ_DIST.max = "75"materialmgr.PARALLAX_VHQ_DIST.max = "0"materialmgr.quality = "10"particles = "true"pauseonfocusloss = "true"postproc = "true"preferglsl = "true"renderactors = "true"shadowpcf = "true"shadows = "true"shadowsonwater = "true"showdetailedtooltips = "true"showsky = "true"silhouettes = "true"smoothlos = "true"splashscreendisable = "false"splashscreenversion = "0"userreport.enabledversion = "0"userreport.id = "e012e183767f1423"vsync = "true"waterfancyeffects = "false"waterrealdepth = "true"waterreflection = "true"waterrefraction = "true"windowed = "false" Edited July 16, 2014 by stanislas69 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 10, 2017 Report Share Posted April 10, 2017 I'm clueless, help. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 10, 2017 Report Share Posted April 10, 2017 Quote Link to comment Share on other sites More sharing options...
niektb Posted April 10, 2017 Report Share Posted April 10, 2017 Maybe you need to flip the normals of your faces? 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 10, 2017 Author Report Share Posted April 10, 2017 Did you by any chance mirror the object at some point ? If so you need to manually flip the faces. Also if you did that on the whole mesh you need to apply scale to be able to see it. If you are lucky a simple ctrl + n on the mesh will fix it for you. Last but not least in the left panel of the view make sure to always enable backface culling. Quote Link to comment Share on other sites More sharing options...
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