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[Help] Fixing Glitching textures


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Niektb reported to me not long ago that my chinese buildings were having strange normal issues as you can see below.

post-12287-0-51431700-1405510766_thumb.p

This as nothing to do with textures, but that means your AO is wrong.

How can it be wrong. Well you maybe forgot to triangulate your mesh, or have too much UVs. The game reads the two first UVs of the mesh. If there is three, and the last one is the good one, that won't work. I also noticed that sometimes the game doesn't like the smooth option.

So how to fix this ? Make sure you have two UVMaps only and that the mesh is triangulated correctly (To be sure, export it in the game and import it back)

PS : If you never saw this it's because your graphics are not set to high. Search for the user cfg and replace the code by those lines :

gentangents = "true"gpuskinning = "false"locale = "en_US"materialmgr.PARALLAX_DIST.max = "150"materialmgr.PARALLAX_HQ_DIST.max = "75"materialmgr.PARALLAX_VHQ_DIST.max = "0"materialmgr.quality = "10"particles = "true"pauseonfocusloss = "true"postproc = "true"preferglsl = "true"renderactors = "true"shadowpcf = "true"shadows = "true"shadowsonwater = "true"showdetailedtooltips = "true"showsky = "true"silhouettes = "true"smoothlos = "true"splashscreendisable = "false"splashscreenversion = "0"userreport.enabledversion = "0"userreport.id = "e012e183767f1423"vsync = "true"waterfancyeffects = "false"waterrealdepth = "true"waterreflection = "true"waterrefraction = "true"windowed = "false"
Edited by stanislas69
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  • 2 years later...

Did you by any chance mirror the object at some point ? If so you need to manually flip the faces.

Also if you did that on the whole mesh you need to apply scale to be able to see it. 

If you are lucky a simple ctrl + n on the mesh will fix it for you.

Last but not least in the left panel of the view make sure to always enable backface culling.

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