borg_ Posted May 28, 2014 Report Share Posted May 28, 2014 (edited) Some people may already know, is in trouble.If the enemy is using testudo, it is impossible for their scouts and archers attack enemy units.Have some players who know they are abusing and winning your matches. Do not do it, play your games with respect to the opponent.Sorry my english. Edited May 28, 2014 by borg_ 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 28, 2014 Report Share Posted May 28, 2014 Are you sure? Is suppose the bonus shouldn't added for A16. Quote Link to comment Share on other sites More sharing options...
auron2401 Posted May 28, 2014 Report Share Posted May 28, 2014 (edited) Can anyone confirm this? I've tested the hell out of testudo and i for one can target, and kill, testudo formations with ranged units. I've tried reproducing the situations we were in (as close as possible) and still can't get this supposed bug to reproduce.I'm also yet to hear anyone but borg_ say anything about this, and he keeps saying it as it's some sort of "known by everyone" bug and exploit.If it's important: He killed 10 (of 30) of my testudo'd troops WITH scouts and skirmishers right up until i killed his civ centre, then he started claiming he was unable to target my testudo and quit. it could be something to do with me chasing him and when he turned to fire, i got too close and skirmish kicked in? Edited May 28, 2014 by auron2401 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 28, 2014 Report Share Posted May 28, 2014 It's a bug, but they don't deal extra damage, they just deal it earlier.To let the formation stay in formation while fighting, all units give damage to the enemy unit that's next to the formation. So also units in the back of the formation deal damage to it, though they technically can't reach it. This is intended behaviour.The problem is, when a formation attacks a single unit, it still has "attack power" left. Some units didn't do the attack, because the target was already dead. So it's coded they search a different target in that case. But for the new target, they should check the range, and that's forgotten.As a result, the if the formation reaches one target, it can kill all nearby targets until the attack power of that formation is up. After that attack, the formation does split again, and everything works as it should. So some 3 to 5 units will be killed too early, giving the testudo a big power. Quote Link to comment Share on other sites More sharing options...
auron2401 Posted May 28, 2014 Report Share Posted May 28, 2014 Wait wait wait you guys are missing the point. borg is claiming that he can't attack or target units under testudo. not that testudo units are doing anything in particular that we don't know of. Quote Link to comment Share on other sites More sharing options...
borg_ Posted May 28, 2014 Author Report Share Posted May 28, 2014 I'm talking about turtle.A phalanx of spears has another problem ghosts spears.However, if you are using turtle, its units can not be attacked by gunmen and archers. Quote Link to comment Share on other sites More sharing options...
iNcog Posted May 28, 2014 Report Share Posted May 28, 2014 Phalanx apparently also have this bug. I just played in utter disbelief as 30 phalanx units (I was monstrously ahead of my opponent) just destroyed everything I had. heheI have the VOD if you want to see it in action, though it would annoy me to upload it. Basically, ranged units can't attack phalanx, they just run in and die when they get in close range. These things have 12 hack attack btw.I had phalanx attack my CC and all the villagers that were around it, repairing it, were killed at range. The same thing happened to my skirmishers, they died at range. The military camps I had built were destroyed in 5 seconds, my CC in 10 seconds.Should I upload the VOD? It would take hours to do so but I have everything on tape.Fix please. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 28, 2014 Report Share Posted May 28, 2014 I'm talking about turtle. A phalanx of spears has another problem ghosts spears. However, if you are using turtle, its units can not be attacked by gunmen and archers. I can't reproduce this. Can you confirm it's still present in SVN? Quote Link to comment Share on other sites More sharing options...
iNcog Posted May 28, 2014 Report Share Posted May 28, 2014 Well I can confirm what borg says and i'm uploading a video of it. i'll pm the link to ya Quote Link to comment Share on other sites More sharing options...
HenryJia Posted May 28, 2014 Report Share Posted May 28, 2014 This bug doesn't just happen with Testudo and Phalanx, it happens with wedge and syntagma.If you put melee cavalry in a wedge and tell it to attack a civic or some building, then get some skirmishers to attack the melee cavalry, then this bug appears Quote Link to comment Share on other sites More sharing options...
borg_ Posted May 28, 2014 Author Report Share Posted May 28, 2014 If you have skirmishers and you tell them to attack units in turtle formation, instead of attacking units, they will walk toward them. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.