Radagast. Posted April 24, 2014 Report Share Posted April 24, 2014 (edited) ________________________________________________________________________________ ________________________________________________________________________________ Release-Blocker FunctionalityDebug functionality changes of Idanwin & Niektb.________________________________________________________________________________ ________________________________________________________________________________ Nice to have Civilisations (3D art content can be addded later)Assyrians, (Design document almost ready)Egyptians (Design document ready, Zophim + Rodmar),Hittites (Design document ready, Zophim + Rodmar)2DLogo Assyrians (also useful as shield image texture) <- done, Lion,Logo Hittites (also useful as shield image texture)Logo Egyptians (also useful as shield image texture)3D Buildings - as many as possible .. Stan is already working hard on it. We need a list which are missing. Feel free to edit this post or create TASK topics....________________________________________________________________________________ ________________________________________________________________________________ Until we have a mod manager/downloader the only sensible distribution is with the main release. But surely only if we get this running. <-- too clunky, only the public mod will be distributed. Edited April 24, 2014 by Hephaestion Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 24, 2014 Report Share Posted April 24, 2014 ________________________________________________________________________________ Until we have a mod manager/downloader the only sensible distribution is with the main release. But surely only if we get this running. <-- too clunky, only the public mod will be distributed. Maybe just make a new GitHub repo under CoM ("releases" or so). There you can upload your zip per release. F.e. Aristeia-0.0.16.zip for the next version. If you take a link to the "raw" version of that, people don't even have to see the github interface. Quote Link to comment Share on other sites More sharing options...
niektb Posted April 24, 2014 Report Share Posted April 24, 2014 If needed we could leave out the conversion part. Only Egyptians come close for a release within a few days right now. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 24, 2014 Author Report Share Posted April 24, 2014 (edited) @Sander17: Thanks, that's what we will do then. @Niektb: Even if we leave the artwork out, i.e. take the closest ones (buildings and heroe 3D models) from the main civs? Because Rodmar and Zophim have researched two new civs entirely. Would be a pity not to have it in. Do you have clues why the conversion is not working as expected? Edited April 24, 2014 by Hephaestion Quote Link to comment Share on other sites More sharing options...
niektb Posted April 24, 2014 Report Share Posted April 24, 2014 (edited) @Sander17: Thanks, that's what we will do then.@Niektb:Even if we leave the artwork out, i.e. take the closest ones (buildings and heroe 3D models) from the main civs? Because Rodmar and Zophim have researched two new civs entirely. Would be a pity not to have it in.Do you have clues why the conversion is not working as expected?Taking the closest ones will result in a strange mix, but that might work.I didn't test the conversion yet, even not sure yet how to test.We maybe should create a place to host releases? Edited April 24, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 24, 2014 Report Share Posted April 24, 2014 @Sander17: Thanks, that's what we will do then. We're doing it this way on sourceforge: http://sourceforge.net/projects/zero-ad/files/ But I guess that's historical (SF was one of the first to offer free file and code hosting to open-source projects). Hosting the releases on our own servers would cost too much (81500 downloads at 526MB for a single release) Quote Link to comment Share on other sites More sharing options...
niektb Posted April 24, 2014 Report Share Posted April 24, 2014 Luckily from the Egyptians' point of view a lot can be taken from the Ptolemies as a temporal workaround. What needs to be done right now is temporarily removing the additional scripts Aristeia has and make sure that for every entity that hasn't a custom made actor the corresponding Ptolemian one is selected. These are:Buildings:1. Storehouse (Already selected)2. Blacksmith (Already selected)Units:1. All boats2. Healer3. Female citizen (already selected)4. Persian Siege Ram@Lion: I noticed that every unit is not able to build the Egyptian Palisade but instead the Roman one. Why is that? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 24, 2014 Report Share Posted April 24, 2014 Luckily from the Egyptians' point of view a lot can be taken from the Ptolemies as a temporal workaround. What needs to be done right now is temporarily removing the additional scripts Aristeia has and make sure that for every entity that hasn't a custom made actor the corresponding Ptolemian one is selected. These are:Buildings:1. Storehouse (Already selected)2. Blacksmith (Already selected)Units:1. All boats2. Healer3. Female citizen (already selected)4. Persian Siege Ram@Lion: I noticed that every unit is not able to build the Egyptian Palisade but instead the Roman one. Why is that?Idanwin may be uses roman faction as template. But remove the roman palisade and out the normal one. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 24, 2014 Author Report Share Posted April 24, 2014 Could be that the ptolemies not existed at that time? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 24, 2014 Report Share Posted April 24, 2014 Could be that the ptolemies not existed at that time?Not, Mauryan was at 75% was a year ago. Quote Link to comment Share on other sites More sharing options...
niektb Posted April 24, 2014 Report Share Posted April 24, 2014 (edited) Are persians planned to be mixed up with Egyptians or was that part of the workaround? (I couldn't find it in the design doc) Edited April 24, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 24, 2014 Report Share Posted April 24, 2014 No no when create the faction we uses XML files from Persian as base and roman for some units. But Persian as basic.I think idawin wants a lower wall. Than a big stone like AOE I. Differents walls., but he never talk me about that plan. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 25, 2014 Author Report Share Posted April 25, 2014 Thx Lion for the screenshot. I like it. The wall could easily be lowered. Is the one you showed too high?@Civs:Here Atenmeses52 proposes the civ-mapping:http://www.wildfiregames.com/forum/index.php?showtopic=17076&p=263891Should we try to set those that are still missing as base? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 25, 2014 Report Share Posted April 25, 2014 Thx Lion for the screenshot. I like it. The wall could easily be lowered. Is the one you showed too high?@Civs:Here Atenmeses52 proposes the civ-mapping:http://www.wildfiregames.com/forum/index.php?showtopic=17076&p=263891Should we try to set those that are still missing as base?Just remember reallocate/reassign Seleucids and Ptolemies.That was a year ago. But yes Quote Link to comment Share on other sites More sharing options...
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