DGMurdockIII Posted February 20, 2014 Report Share Posted February 20, 2014 (edited) is there going to be any sort of anticheat protction made for online game or would you use a anticheat system that allready out there likehttp://www.useitbetter.com/fairplay/battleye - http://www.battleye.com/http://www.battleye.com/nProtect GameGuard - http://www.nprotect.com/v7/b2b/sub.html?mode=gamehttp://www.nprotect.com/v7/b2b/sub.html?mode=gameX-Ray Anti-Cheat - http://www.xraygaming.com/punkbuster - http://www.punkbuster.com/ Edited February 20, 2014 by DGMurdockIII Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted February 20, 2014 Report Share Posted February 20, 2014 Which one of these so called services will work on all the platforms that is Windows,OSX and Linux/BSD and are they free to use but most important are any compatible with our licence.Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted February 20, 2014 Report Share Posted February 20, 2014 The game is already pretty anti-cheat. Any cheat that changes the simulation side is blocked, as all players calculate all simulation events.Next to that, we also plan to compare the hashes of the binaries, to see if they're not modified.The remaining cheats are stuff like revealing the map (reading commands.txt, and replaying it in real time), or faster clicks. Though the game is more about tactics than fast clicks.Those apps you mentioned, they won't work against revealing the map either. So we're on our own there. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 20, 2014 Report Share Posted February 20, 2014 Well you coule store the field of view in the data packets to avoid that. Now the question is will you desynch the player or just switch back its field of view. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted February 20, 2014 Report Share Posted February 20, 2014 The problem is that everything can be done outside the game. The commands.txt is a separate file, and you can read it with a modified version of the game to give you a visual replay. There's no way we could stop the game to be modified if it's ran separately. We could stop writing the commands.txt (not for now, as it's very handy for debugging), but even then, they could read the network traffic, and the game wouldn't notice it. There isn't really a lot we can do against it. The map info is on your computer, and gets send around, so if you put enough effort into it, you can read it. Quote Link to comment Share on other sites More sharing options...
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