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Cost & Power


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in 0AD units all is very vey equal, but in ancient world we have many varieable cost:


EP Expenmsive but powerful "epos"

CP cheap & poerful $carthaginian & persian light calvary"

EW ·expensive and weak" example: Persian champion "except kardaces"

CW chrap and weak "sparabara"



Calvary "EP" "the greek calvary was powerful but very uncommon"

Slinger "CW" the thracian peltast and creatan archers are CP "the thracian pelthast and cretan archers are CP because athen has many cash for hire this mercenaries

Holipites EP

celts "brit & gaul:

infantry CW

calvary EP+ "the celtic calvary was pf the best calvary in the world, but this calvary were the celtic elite and is very expensive"


Light calvary CP+ "North africa was horse country +100.000 mount per year"

melee calvary EP "ibear, italic and celtic"


celtic swordsman CP* "a cheap but poweful soldiers"

samnite & holipite EP

iberian mercenaries CP "during second punic war a huge part of iberian peninsula was domininated by carthage and all soldiers avaible must fight for carthage


Infantry CP "exception: spearman, is CW" "toledo steel gives this power"

calvary EP "the calvary were the iberian elite"


infantry ranged CP "thracian peltast"

holipites: EP "macedonian training"

calvary EP "very good calvary but expensive"


elephants CP+

infantry CW

calvary CW


calvary "EP" mada asabara is CP+ "horse country"

ranged infantry CP "a very cheap but powerful archers"

spearmen CW

champion infantry EW




slinger & skrmisher CP "libiophenician skmisher" and jufdean slinger "other super slinger, can't fight aganist iberian slinger but was very goood"

holipite "required tachnology, default EP"

"milita thureos" CW


melee infantry EP "super infantry"

veles CW "a very weak skrmishers"

calvary EW "very bad calvary"


calvary EP "light calvary is CP+"

light infantry CP

holipites: CP "required tachnology, default EP"

milita thureos CW "poor citizens with celtio-iliran style appereanc and attack"


light infantry EW

calvary EW

holipite EP+

what means???

CP+ 30% cost + 2.5x attack

CP 50% + 2x attack

CP* "modern armor" ½ cost 2.5x attack

EP* "moder armor" 2x cost, 2½x attack

CW 50% cost + ½ attack

EW 200% cost + ½ attack

EP 200% cost + 2x attack

EP+ 300% cost + 2.5x attack

100% cost is deafult cost of a unit

1x attack means the deafult attack of this unit

Edited by newcivs
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It won't work this way. Some minor cost/effectiveness imbalance could work as faction bonuses/debonuses, to add historical flavor when applicable, but certainly not on this scale. For example 10% cheaper (than their balanced cost) elephants for the Mauryans, 15% stronger champion cavalry for the Macedonians, or 20% faster trained swordmen for the Romans could work. Something simular is already in game if I'm not mistaken, for example spearmen of the same cost having slightly different stats for different factions.

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we put cmall tecnologies that repair the bonus/unbonus

example: diadochi holipites reduce 40% cost "training inclued" "that put more attack on milita thureos but reduces 15 health"

reduce time for roman melee infantry training

reduce cost of celtic calvary "that put even weaker infantry"

reduce cost of persian calvary "put sparabara even weaker"

for spartans "millitary reforms" give a stronger calvary and pelthasts and iincrease by another 25% train time for spearmen" "the agoge needs huge cost & time"

mauryans "35% reduced cost for elephants

25% cost for infantry

22% cost for calvary

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