AnnieQ Posted December 12, 2013 Report Share Posted December 12, 2013 Position: Texture Artist (and 3D Artist if needed)Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?YesDo you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?YesName:Anna KusnierzEmail:aniaq@op.plMSN Messenger:none; Skype: aniaq_1Location:Katowice, PolandAvailability:1-2 hours per dayAge:23Occupation:StudentSkills and Experience:I know Photoshop and Gimp, and basics of Blender. I'm not very experienced in texturing but I keep practising 2D painting.Motivation:I'd love to be a skilled 2D artist and want to get experience in texturing.Personality:Optimistic, hard-working wanna-be-artist Short Essay:I've heard about 0 A.D. from friend who also want to participate in this project. I think it's a great chance to get a lot of experience and also help to develop this game Interests and Hobbies:Digital paintingSkiing <3Sometimes playing PC gamesStaff:NoneCommunity:http://kisiel-rysunkowy.blogspot.com/ - a small Polish artists' community where one can get sincere critics and improve his/her skills.Favorite Game:The Witcher & The Witcher 2 (and probably The Witcher 3 :])Heroes of Might and Magic 3Work Examples:http://annie--q.deviantart.com/ - some of my 2D workhttps://dl.dropboxusercontent.com/u/27789581/torch1.png https://dl.dropboxusercontent.com/u/27789581/torch2.png - here's a 3D model with texture made by me (model was made by my friend). 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 12, 2013 Report Share Posted December 12, 2013 Hi AnnieQ! welcome.Nice work examples. For 2D artwork we're looking for unit portraits and technology icons. If I remember correctly they're 128*128 in-game size. We're also going to need a whole struct texture for the next civilization - Seleucids - but we usually work with photos as textures to simplify the texture creation and achieve somewhat a realistic look quickly (also for prototyping colors and overall look of the civilization buildings) but you can give it a try if you prefer. I'll not be around in the following days but someone from the team will answer any questions you have and guide you in whatever you need Quote Link to comment Share on other sites More sharing options...
AnnieQ Posted December 19, 2013 Author Report Share Posted December 19, 2013 Thanks a lot! I wonder how to start - should I look for a ticket or just choose a task from here http://www.wildfiregames.com/forum/index.php?showtopic=17730 ? Do I need a SVN account to push my work to game?Sorry if it's a silly question but I just feel a bit overwhelmed Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted December 19, 2013 Report Share Posted December 19, 2013 You don't need an SVN account, but it's best to download the SVN version of the game (it's publicly available, no account needed). Just to work with the most recent code and art, so you don't make duplicates.The task list is more about 3D work. Though there's also some texturing work, but it's best to do this after making the model. And there isn't a lot of texturing work to be done if you don't want to model.We do need a lot of 2D artwork for the unit portraits as Enrique mentioned (about every unit gets a different portrait, currently around 600 units, minus some duplicates). Currently, most of them use just screenshots from the game, but we want something more unique. LordGood has been making unit portraits lately, and since he started out, he made a lot of progress in quality, so you can certainly check out this thread: http://www.wildfiregames.com/forum/index.php?showtopic=17148 Take a look at the evolution, and try to see what we want for those portraits. After that, you can just take a civilisation (apart from Carthago, almost none of the units have portraits), and try to draw them.When you have some results, post them here for critique, and if they're good enough, they're added to the game. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 19, 2013 Report Share Posted December 19, 2013 Welcome. we have some Emblems and textures that need a lot of work, example the Egyptian one is very colorful, is too saturated and many member see this cartoony.The other create icons for tech, the tech you can find in development forum , is pinned, good luck. Quote Link to comment Share on other sites More sharing options...
AnnieQ Posted December 19, 2013 Author Report Share Posted December 19, 2013 (edited) We do need a lot of 2D artwork for the unit portraits as Enrique mentioned (about every unit gets a different portrait, currently around 600 units, minus some duplicates). Currently, most of them use just screenshots from the game, but we want something more unique.Yeah, I think it's something for me So I'll start with Romans.Edit: I see LordGood is going to draw Romans when finishes Carthaginian. So I'll choose another one Edited December 21, 2013 by AnnieQ 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 28, 2014 Report Share Posted January 28, 2014 If you want to make some textures I can give you some UVMAPS I made to paint on. =) Quote Link to comment Share on other sites More sharing options...
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