lucho Posted October 7, 2013 Report Share Posted October 7, 2013 (edited) Hey y'all. Still learning the ins and outs of the scenario editor. The idea here is competition for resources, which are clustered equally distant from all factions. Greek on greek action somewhere in the Aegean ( wait a minute, that sounds like a low budget porn flick... )Hellenic_chaos.pmp.zip Edited October 10, 2013 by lucho 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 7, 2013 Report Share Posted October 7, 2013 Lmao!Looks neat! Just keep in mind some textures tile better than others, maybe mix up ground texture types for a more natural feel. Sparse stuff those Greeks will be working with there Quote Link to comment Share on other sites More sharing options...
lucho Posted October 9, 2013 Author Report Share Posted October 9, 2013 (edited) I noticed too. The trick is to use highly contrasting textures. I did mix terrains, but you can only see it close up. Oh well, I'm already working on another map which is working out much better, but I'll continue to tweak this one. Playtesting this map has been fun Edited October 9, 2013 by lucho Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted October 9, 2013 Report Share Posted October 9, 2013 I love starting from a random map, just because of terrains. Most random maps mix some different terrains for one patch. With the Atlas replace function, you can modify it to your own biome, but keep the nice looking terrain mixture. Quote Link to comment Share on other sites More sharing options...
lucho Posted October 10, 2013 Author Report Share Posted October 10, 2013 I didn't use the random map generator; I sculpted everything by hand (which took forever...). But yes, the random scripts give some very nice results.I've updated the first post to show the new version of the map, and map files. Hope everyone enjoys it! Quote Link to comment Share on other sites More sharing options...
SiahH Posted May 1, 2014 Report Share Posted May 1, 2014 when I make maps, I usually start from scratch Quote Link to comment Share on other sites More sharing options...
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