Itms Posted September 19, 2013 Report Share Posted September 19, 2013 I start this topic because my idea has been refused on Trac (ticket #2136) and I think it's worth a discussion.When workers gather resources, they have a behaviour which permits them using other supply that the one the player indicated (e.g. when this supply is entirely used).Unfortunately, this behaviour also appears when gathering a treasure ; and I think it shouldn't because a treasure needs to be indicated by the player. It seems strange to me when my unit, after collecting a treasure, notices another one and takes it. (It happens often on Acropolis, where several treasures are placed at the center of the map.)Even if a treasure is considered in the code as a type of resource, I don't think it should in the gameplay : for instance you wouldn't assign workers to treasures as you do with meat or wood.Do you agree ? Quote Link to comment Share on other sites More sharing options...
FeXoR Posted September 19, 2013 Report Share Posted September 19, 2013 No. Assigning "treasure-hunters" seam sane to me.And why don't you want that? It's convinient in the end. 1 Quote Link to comment Share on other sites More sharing options...
Itms Posted September 19, 2013 Author Report Share Posted September 19, 2013 (edited) I agree you can choose treasure hunters units to gather them. Nonetheless, you should order them to do so, especially when the treasure is protected by a Gaia structure to destroy, or a Gaia creature to defeat.It's convinient in the end.It's indeed convenient (as far as the tresure is not protected as I said) but too convenient : collecting treasures should cost time to the player as it gaves him a bonus against his enemies. Edited September 19, 2013 by Itms Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 19, 2013 Report Share Posted September 19, 2013 (edited) Is suggested that but, this no are creature or enemy guarding the treasuries yet. You must implement that first. Obviusly the team can approval that.Is the 9th in my list http://www.wildfiregames.com/forum/index.php?showtopic=15172But nobody get an approval.So is not a defect, is a new feature put guardians and if treasure have guardians you can't grab the treasure until defeat them. You can try work with UnitAI file, or something similar. Edited September 19, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Itms Posted September 19, 2013 Author Report Share Posted September 19, 2013 This is indeed an interesting idea ! I was just thinking of an agressive animal put by the map designer near the treasure, actually.But do you agree with my thoughts about treasure collecting convenience ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 19, 2013 Report Share Posted September 19, 2013 (edited) Yeah but you must create the feature first in order delete other XD.If you know how programming this create post with the code and show the team programmers in technical section.Or propose the idea here. Only change the Topic, I think. Edited September 19, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Itms Posted September 19, 2013 Author Report Share Posted September 19, 2013 I don't understand : what I'm proposing is not a new feature ! It is just disabling automatic gathering of the treasures, to force the player to spend time to explore the map and take the treasures with his units. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 19, 2013 Report Share Posted September 19, 2013 Units only "auto-gather" treasures within their vision range, and only then after they are tasked by the player to pick up the first treasure. Quote Link to comment Share on other sites More sharing options...
Itms Posted September 19, 2013 Author Report Share Posted September 19, 2013 I knew someone was going to answer that ! My aim was to make more consistent the general "treasures must be collected only by the player himsellf"-idea by disabling the automatic gathering behaviour in the case of treasures. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 19, 2013 Report Share Posted September 19, 2013 Sorry explaint it for us little more XD. But is nice have people can do new things for the game. Welcome Quote Link to comment Share on other sites More sharing options...
Itms Posted September 19, 2013 Author Report Share Posted September 19, 2013 Thanks, I hope above all I don't make too many silly mistakes (to understand and also express myself) when I communicate with members of the team in English... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 19, 2013 Report Share Posted September 19, 2013 http://trac.wildfiregames.com/ticket/1422See was a feature Quote Link to comment Share on other sites More sharing options...
Itms Posted September 19, 2013 Author Report Share Posted September 19, 2013 Indeed, the ones who posted on the topic mentioned seem to disagree totally with my vision.If anyone shares my opinion, please participate to the discussion !Otherwise, I shall abandon the idea. 1 Quote Link to comment Share on other sites More sharing options...
Nolanjoker Posted September 22, 2013 Report Share Posted September 22, 2013 no you dont do it please , seriusly you wants pick one per one. Quote Link to comment Share on other sites More sharing options...
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