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How viable is it to make a Gunpowder Warfare mod?


Ryze
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The game is very moddable (in fact, almost everything is moddable). You should just take into account what amount of work you'd need for something. Of course, you need all-new art (models, animations, textures, sound ...). After that, you need to search similarities. There's not a lot of difference between an archer and someone with a musket (they aim, shoot and hit or miss). Or between rockets and ballistas. You will probably have problems with fast-moving vehicles though. That's something that isn't implemented yet. Car's aren't supposed to stop immediately, and have a turning circle.Those are things that would require major modifications. Luckily for you, we also need parts of that (like turn circles for ships).

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The game is very moddable (in fact, almost everything is moddable). You should just take into account what amount of work you'd need for something. Of course, you need all-new art (models, animations, textures, sound ...). After that, you need to search similarities. There's not a lot of difference between an archer and someone with a musket (they aim, shoot and hit or miss). Or between rockets and ballistas. You will probably have problems with fast-moving vehicles though. That's something that isn't implemented yet. Car's aren't supposed to stop immediately, and have a turning circle.Those are things that would require major modifications. Luckily for you, we also need parts of that (like turn circles for ships).

Yes, I know the absurd amount of work I would need to do in order to pull it off. What I really wanted to confirm was the modability of the game.

Perhaps once I find myself with huge amounts of free time I'll begin something along these lines. Some cannon models, for example (I'd really like to learn a bit of modeling and animations, it's strikes me as useful knowledge...).

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