greenlaser Posted August 15, 2013 Report Share Posted August 15, 2013 I saw that the maps were working based on small squares, that get stretched to make height... This isn't very practical as you don't have much possibilities. I saw that you were talking of making pointy mountains, it might be easier to do it with layers of cubes like a pyramid and then smoothen it... wouldn't it be better to have a thing that makes layers of ''cubes'' to make the height. Then you could also make some structures by removing some cubes, and have an overhanging cliff if...you know what i mean... Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted August 15, 2013 Report Share Posted August 15, 2013 I'm afraid it would require a re-design of about everything. Most basic components really expect that there's a square grid they can work with. So I guess nobody will bother with changing it.The 'cubes' way of working also has a disadvantage, you need far more cubes to have the same smoothness of terrain, so maps would cost more memory, the height of a piece of ground would be harder to calculate and so on. Also, currently, maps don't save height information of an object in the world. They just expect it to be "on the ground". When you have two pieces of ground above each other, that won't work. Instead of cubes, it would even be better to work with completely free meshes, and I think it would cost even less work than your cubes, while being less CPU intensive. Quote Link to comment Share on other sites More sharing options...
greenlaser Posted August 15, 2013 Author Report Share Posted August 15, 2013 Yeah your right! it's just that I didn't like how it was now as it doesn't give you lots of choices to do the landscape.. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted August 15, 2013 Report Share Posted August 15, 2013 Well, we need some better brushes too. I've made a brush that can create peaks instead of just round bumps, but it still needs testing and an icon (I can't make icons).If you're using the svn version, you can find the patch here: http://trac.wildfiregames.com/ticket/2059 but you need to compile it again. 1 Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted September 3, 2013 Report Share Posted September 3, 2013 sorry... i'm starting a "new" topic here...in atlas, is there a possibility to create a "random map" or to load a pre-made map in order to make your own maps based on maps which are already playable?(I loved this feature in the editors of AOE and AOK and missed it in the editor of AOE III)i rather like to tweak maps more than having to make entirely new maps from the scratch.thanks a lot! Quote Link to comment Share on other sites More sharing options...
Enrique Posted September 3, 2013 Report Share Posted September 3, 2013 sorry... i'm starting a "new" topic here...in atlas, is there a possibility to create a "random map" or to load a pre-made map in order to make your own maps based on maps which are already playable?(I loved this feature in the editors of AOE and AOK and missed it in the editor of AOE III)i rather like to tweak maps more than having to make entirely new maps from the scratch.thanks a lot!Yes you can,Here is a screen of the settings to make that happen. You can change the type of random map to generate in the drop-down list, the size of the map, and you have also the random seed there (typing a different number each time will generate a different map even with the same settings). Enjoy! Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted September 3, 2013 Report Share Posted September 3, 2013 Yes you can,Here is a screen of the settings to make that happen. You can change the type of random map to generate in the drop-down list, the size of the map, and you have also the random seed there (typing a different number each time will generate a different map even with the same settings). Enjoy!thanks! i'm happy. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 3, 2013 Report Share Posted September 3, 2013 Even you can draw the terrain and the Atlas draw the geology. I want a guide about this for maps maker, in Spanish to promote the Atlas between our gamers. Quote Link to comment Share on other sites More sharing options...
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