Major Bobbicus Posted July 13, 2013 Author Report Share Posted July 13, 2013 (generated 2013-07-08 07:06:56 UTC)OS : Linux 3.2.0-43-generic (#68-Ubuntu SMP Wed May 15 03:33:33 UTC 2013)CPU : x86_64, AMD C-50 Processor (1x2x1), 997.50 MHzMemory : 1730 MiB; 990 MiB freeGraphics Card : X.Org Gallium 0.4 on AMD PALMOpenGL Drivers : 2.1 Mesa 8.0.4; OpenGL 2.1 Mesa 8.0.4Video Mode : 1920x1080:32Sound Card : UnknownSound Drivers : UnknownOpenGL Extensions:GL_ARB_multisampleGL_EXT_abgrGL_EXT_bgraGL_EXT_blend_colorGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_copy_textureGL_EXT_polygon_offsetGL_EXT_subtextureGL_EXT_texture_objectGL_EXT_vertex_arrayGL_EXT_compiled_vertex_arrayGL_EXT_textureGL_EXT_texture3DGL_IBM_rasterpos_clipGL_ARB_point_parametersGL_EXT_draw_range_elementsGL_EXT_packed_pixelsGL_EXT_point_parametersGL_EXT_rescale_normalGL_EXT_separate_specular_colorGL_EXT_texture_edge_clampGL_SGIS_generate_mipmapGL_SGIS_texture_border_clampGL_SGIS_texture_edge_clampGL_SGIS_texture_lodGL_ARB_framebuffer_sRGBGL_ARB_multitextureGL_EXT_framebuffer_sRGBGL_IBM_multimode_draw_arraysGL_IBM_texture_mirrored_repeatGL_ARB_texture_cube_mapGL_ARB_texture_env_addGL_ARB_transpose_matrixGL_EXT_blend_func_separateGL_EXT_fog_coordGL_EXT_multi_draw_arraysGL_EXT_secondary_colorGL_EXT_texture_env_addGL_EXT_texture_filter_anisotropicGL_EXT_texture_lod_biasGL_INGR_blend_func_separateGL_NV_blend_squareGL_NV_light_max_exponentGL_NV_texgen_reflectionGL_NV_texture_env_combine4GL_S3_s3tcGL_SUN_multi_draw_arraysGL_ARB_texture_border_clampGL_ARB_texture_compressionGL_EXT_framebuffer_objectGL_EXT_texture_compression_s3tcGL_EXT_texture_env_combineGL_EXT_texture_env_dot3GL_MESA_window_posGL_NV_packed_depth_stencilGL_NV_texture_rectangleGL_ARB_depth_textureGL_ARB_occlusion_queryGL_ARB_shadowGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_mirrored_repeatGL_ARB_window_posGL_EXT_stencil_two_sideGL_EXT_texture_cube_mapGL_NV_depth_clampGL_NV_fog_distanceGL_APPLE_packed_pixelsGL_APPLE_vertex_array_objectGL_ARB_draw_buffersGL_ARB_fragment_programGL_ARB_fragment_shaderGL_ARB_shader_objectsGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ATI_draw_buffersGL_ATI_texture_env_combine3GL_ATI_texture_floatGL_EXT_shadow_funcsGL_EXT_stencil_wrapGL_MESA_pack_invertGL_NV_primitive_restartGL_ARB_depth_clampGL_ARB_fragment_program_shadowGL_ARB_half_float_pixelGL_ARB_occlusion_query2GL_ARB_point_spriteGL_ARB_shading_language_100GL_ARB_syncGL_ARB_texture_non_power_of_twoGL_ARB_vertex_buffer_objectGL_ATI_blend_equation_separateGL_EXT_blend_equation_separateGL_OES_read_formatGL_ARB_color_buffer_floatGL_ARB_pixel_buffer_objectGL_ARB_texture_compression_rgtcGL_ARB_texture_floatGL_ARB_texture_rectangleGL_ATI_texture_compression_3dcGL_EXT_packed_floatGL_EXT_pixel_buffer_objectGL_EXT_texture_compression_dxt1GL_EXT_texture_compression_rgtcGL_EXT_texture_mirror_clampGL_EXT_texture_rectangleGL_EXT_texture_sRGBGL_EXT_texture_shared_exponentGL_ARB_framebuffer_objectGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXT_packed_depth_stencilGL_ARB_vertex_array_objectGL_ATI_separate_stencilGL_ATI_texture_mirror_onceGL_EXT_draw_buffers2GL_EXT_gpu_program_parametersGL_EXT_texture_arrayGL_EXT_texture_compression_latcGL_EXT_texture_sRGB_decodeGL_EXT_timer_queryGL_OES_EGL_imageGL_MESA_texture_arrayGL_ARB_copy_bufferGL_ARB_depth_buffer_floatGL_ARB_half_float_vertexGL_ARB_instanced_arraysGL_ARB_map_buffer_rangeGL_ARB_texture_rgGL_ARB_texture_swizzleGL_ARB_vertex_array_bgraGL_EXT_separate_shader_objectsGL_EXT_texture_swizzleGL_EXT_vertex_array_bgraGL_NV_conditional_renderGL_AMD_draw_buffers_blendGL_AMD_seamless_cubemap_per_textureGL_AMD_shader_stencil_exportGL_ARB_ES2_compatibilityGL_ARB_draw_buffers_blendGL_ARB_draw_elements_base_vertexGL_ARB_explicit_attrib_locationGL_ARB_fragment_coord_conventionsGL_ARB_provoking_vertexGL_ARB_sampler_objectsGL_ARB_seamless_cube_mapGL_ARB_shader_stencil_exportGL_ARB_shader_texture_lodGL_ARB_texture_rgb10_a2uiGL_ARB_vertex_type_2_10_10_10_revGL_EXT_provoking_vertexGL_EXT_texture_snormGL_MESA_texture_signed_rgbaGL_NV_texture_barrierGL_ARB_robustnessGL_ARB_texture_storageSMBIOS: Quote Link to comment Share on other sites More sharing options...
caesarinf Posted July 13, 2013 Report Share Posted July 13, 2013 Graphics Card : X.Org Gallium 0.4 on AMD PALMI'm not 100% sure but I think that those are free drivers, right? Maybe that's why you get that result when running pyrogenesis.Also I am not an expert but I guess that CPU wouldn't give you a very good perfomance. Quote Link to comment Share on other sites More sharing options...
Major Bobbicus Posted July 13, 2013 Author Report Share Posted July 13, 2013 They are free drivers, yes, and the game does show some lag when playing Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 13, 2013 Report Share Posted July 13, 2013 OS : Linux 3.2.0-43-generic (#68-Ubuntu SMP Wed May 15 03:33:33 UTC 2013)CPU : x86_64, AMD C-50 Processor (1x2x1), 997.50 MHzMemory : 1730 MiB; 990 MiB freeGraphics Card : X.Org Gallium 0.4 on AMD PALMOpenGL Drivers : 2.1 Mesa 8.0.4; OpenGL 2.1 Mesa 8.0.4Video Mode : 1920x1080:32Thanks! Now that's interesting, is that a netbook? The AMD C series is apparently CPU with integrated GPU, so I think concerns of performance are valid, integrated Intel graphics for instance tends to perform relatively poorly (and worse, has buggy drivers). I would still suspect drivers or overheating (especially with it causing shut down), but you could test both by trying other strenuous 3D games on the same hardware on Linux. Quote Link to comment Share on other sites More sharing options...
greenknight32 Posted July 14, 2013 Report Share Posted July 14, 2013 (edited) The C-50 is one of AMD's system on a chip units - CPU and GPU on the same die, what they're now calling an APU. They tend to be better at 3D graphics than Intel's integrated graphics.It's a low-powered one, though. Reviews I found describe its performance as netbook-level. Some of AMD's newer APUs are quite powerful, but the C-50 isn't one of those. Edited July 14, 2013 by greenknight32 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 18, 2013 Report Share Posted July 18, 2013 Right, and if GPU and CPU are on the same die, overheating would be even more of a concern IMO. Maybe the GPU temperature can be monitored? Quote Link to comment Share on other sites More sharing options...
Major Bobbicus Posted July 20, 2013 Author Report Share Posted July 20, 2013 As the CPU and GPU are on the same chip, the temperatures would be much the same. Using conky, I find the CPU temperature doesnt get above about 65 degrees Quote Link to comment Share on other sites More sharing options...
Josh Posted July 21, 2013 Report Share Posted July 21, 2013 (edited) As the CPU and GPU are on the same chip, the temperatures would be much the same. Using conky, I find the CPU temperature doesnt get above about 65 degreesIs that while playing the game, or idle? For reference the C-50 thermal maximum is 90C (reference). Edited July 21, 2013 by Josh Quote Link to comment Share on other sites More sharing options...
Major Bobbicus Posted July 26, 2013 Author Report Share Posted July 26, 2013 That's while playing the game Quote Link to comment Share on other sites More sharing options...
Major Bobbicus Posted December 4, 2013 Author Report Share Posted December 4, 2013 I now have the updated version of my old notebook, and have now got the 12.10 distro of Xubuntu instead of the 11.10 that i had on the old one, I have installed 0AD, and it works fine, just a bit laggy (but thats due to lack of proscessing power in my computer not the game). Thoroughly enjoying the game, loving the graphics, and its providing me with more of a challenge than Rise of Rome did. Thanks to everyone that helped with this Sorry, did have Xubuntu 12.04, not 11.10 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted December 4, 2013 Report Share Posted December 4, 2013 Good to hear the problem is solved 1 Quote Link to comment Share on other sites More sharing options...
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