Wijitmaker Posted January 9, 2015 Report Share Posted January 9, 2015 The alpha channel of the texture could be used for color. Similar to the how horses are done. It is the same concept as player color. This allows you to "color" the Auroch brown/tan/black randomly in the actor xml file using a single texture. If you are interested in that, check out the horse textures as an example of how that is done. 2 Quote Link to comment Share on other sites More sharing options...
Leyto Posted January 19, 2015 Report Share Posted January 19, 2015 (edited) Thanks for the color variation suggestion Wijitmaker , I thought about multitexture before, but this way is efficient too (it's not player color, but object color). So I kept those colours variations for the male auroch : <group> <variant name="chocolate"> <colour>98 83 78</colour> </variant> <variant name="roan"> <colour>242 219 164</colour> </variant> <variant name="liver"> <colour>172 117 98</colour> </variant> </group> It's quite subtle once in game (compared to cow which are only brown at this time) How the textures look like : I also encoutered a seam problem with the UVs, but since I feel to lazy to unwrap it again , I googled and found this awesome technique : http://www.gamasutra.com/view/feature/1800/completely_eliminate_texture_seams_.php PS: I just find the tail a bit too thick, even seen from top view, but it's not significant. Edited February 1, 2016 by Leyto 6 Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted January 21, 2015 Report Share Posted January 21, 2015 Nice work, I like the variation Less clones there are in the game, the more real it looks. 2 Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 15, 2015 Report Share Posted March 15, 2015 Hey I missed this thread!Great model and great texture work! Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 18, 2015 Report Share Posted November 18, 2015 Same for this one Quote Link to comment Share on other sites More sharing options...
Leyto Posted February 1, 2016 Report Share Posted February 1, 2016 Hello! So what is the process to submit my textures please? I think I'm ready to start the work for other Micket models Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 1, 2016 Report Share Posted February 1, 2016 Just post the files here as an attachement. Quote Link to comment Share on other sites More sharing options...
Leyto Posted February 1, 2016 Report Share Posted February 1, 2016 (edited) Okay thanks, I think I'll adjust it a little more before delivering... Edit : textures delivered! auroch_cow_bull_textures.zip Edited February 2, 2016 by Leyto Added attached file 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 4, 2016 Report Share Posted February 4, 2016 Thanks keep it up Quote Link to comment Share on other sites More sharing options...
Genava55 Posted December 7, 2019 Report Share Posted December 7, 2019 Cattle Domestication: from Aurochs to Cow http://www.cambridgeblog.org/2016/02/cattle-domestication-from-aurochs-to-cow/ 1 Quote Link to comment Share on other sites More sharing options...
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