sanderd17 Posted May 13, 2013 Report Share Posted May 13, 2013 A lot of walls are rather symmetric, so it's hard to notice, but you can see it quite good with the Hellenistic walls.Hellenistic wall towers have doors on one side, but when you build a wall, and you garison some people in the wall towers, they ungarison to the side without door.So certainly the Hellenistic wall towers are wrongly oriented.But, for a lot of other walls, the gates aren't symmetric (they don't close in the middle, but on one side of the wall). I assume the outside of a gate is where you can't walk under the wall (they close off before the wall, not after). And for every faction where you think the gate is oriented so a certain side of the wall represents the out side, all soldiers ungarison to the outside.It's also very easy to see in the random "fortress" map. When you load a faction with asymmetric walls, they're all faced the wrong way, but soldiers do ungarison to the inside.As a result, I think the software is rather consistent about what is the inside and what is the outside of the wall, but the actors are turned the other way around.Btw, as a side note: it would be nice if the outside of a wall would be tougher than the inside, and when placing walls, you get some hints about what the in or out side is. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 13, 2013 Report Share Posted May 13, 2013 A lot of times, a player will just build a stretch of wall and not a complete circuit. In a case like this, how would you determine what is "inside" and what is "outside"? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 13, 2013 Author Report Share Posted May 13, 2013 (edited) People still like to see where their garrisoned soldiers will come out if they need them. On buildings, you also see the front and the back.Maybe the wall models itself could be made less symmetrical. With more defence props on the outside, s.a. spikes, wooden panels between the merlons (image: http://www.visitgent...een_gent5_1.jpg). And less defensive on the inside (leave the merlons, some civilian props like crates or weapon racks ...).Or you could go the other way, and make inside/outside irrelevant. Make them ungarrisonable to both sides, and get rid of the asymmetric parts in the models.This is just a minor annoyance I noticed btw, nothing too urgent. Edited May 13, 2013 by sanderd17 Quote Link to comment Share on other sites More sharing options...
kosmo Posted May 13, 2013 Report Share Posted May 13, 2013 maybe orient the inner side always owards the nearest own cc? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 13, 2013 Report Share Posted May 13, 2013 But if is not complete, what happiness if is not in parallel to cc? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.