EyezGlazed Posted April 7, 2013 Report Share Posted April 7, 2013 Would this be something of interest? I mean, if you tare down a wall, wouldn't it be logical to be able to harvest the stone again? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 7, 2013 Report Share Posted April 7, 2013 Would this be something of interest? I mean, if you tare down a wall, wouldn't it be logical to be able to harvest the stone again?I think you should be able to get some of the resourced back when you delete one of your buildings, perhaps related to how much health it has (like, 50% of the resources to build the thing x the % health, something like that). I'm not sure, but something like this may already be in the game. I'll test. EDIT: Tested, does not, but perhaps we should implement something like this.If you mean you should be able to harvest resources from "rubble", then we ruled that out as unnecessary complexity.EDIT: I mean, it's a cool idea and all, and one others have suggested as well, but we have to balance the complexity of the game. We still have yet to implement a lot of other things in the game design that add complexity. But please, don't be afraid to suggest other ideas and take a look at the other "ideas" topics to add your two cents. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted April 7, 2013 Report Share Posted April 7, 2013 Don't forget, we have looting, so if you demolish someone else's structures, you can indeed recover some of the resources. And I agree with Mythos that it wouldn't be bad to have a similar concept when destroying your own. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 8, 2013 Report Share Posted April 8, 2013 Don't forget, we have looting, so if you demolish someone else's structures, you can indeed recover some of the resources. And I agree with Mythos that it wouldn't be bad to have a similar concept when destroying your own.It would also be good to include some kind of visual way to show the player that this is happening. Maybe something like this: 1 Quote Link to comment Share on other sites More sharing options...
greenlaser Posted April 8, 2013 Report Share Posted April 8, 2013 It would also be good to include some kind of visual way to show the player that this is happening. Maybe something like this:I think this would be a bit too much, because after a while when your taking over a city or harvesting a resource you have this thing plopping up and i find it quite annoying. Normally you have your eye on this bar and you see the numbers jumping, that might already be enough! Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted April 8, 2013 Report Share Posted April 8, 2013 Maybe a static frame, right under the resource bar, titled "Plunder:" or "Recent Plunder:" that sums all the recent resources earned from plundering. And after some seconds, it fades? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 8, 2013 Report Share Posted April 8, 2013 (edited) i don't think this needs a UI change. there are lots of things not represented in the UI, such as the attack vs armour damage calculation, the projectile reload time ...the player just learns these while playing, and they should be available in some documentation or tutorial. Edited April 8, 2013 by sanderd17 Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 8, 2013 Report Share Posted April 8, 2013 Perhaps destroyed buildings ought to leave ruins which could then be used as a mine of sorts, It would help with realism, and discourage building spam, ie. building a fortress right over the last destroyed one seconds after it being knocked downthere would also be ruined buildings for a sort of eyecandy, should a player be too busy to clear them. and a greater feel of conflict where it is played out Quote Link to comment Share on other sites More sharing options...
alpha123 Posted April 8, 2013 Report Share Posted April 8, 2013 Perhaps destroyed buildings ought to leave ruins which could then be used as a mine of sorts, It would help with realism, and discourage building spam, ie. building a fortress right over the last destroyed one seconds after it being knocked downI think this was rejected on the basis of unnecessary micromanagement. I would be OK with it as long as you could still build over the ruins (just losing all the potential resources), but I do prefer automatic looting. Quote Link to comment Share on other sites More sharing options...
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