SLC Posted March 21, 2013 Report Share Posted March 21, 2013 Hi, maybe someone else asked this question but I can't seem to find the topic or page for what I'm looking forIs there a way to edit pre existing 3d models from art\meshes. I mean is there a way to import them into 3DS max or Blender they seem to be in ".dae.cached.pmd" extension but when I try to convert "pmd" to "dae" using http://trac.wildfire....com/ticket/461 and it throws me an error, however ".pmd" files like "dude.pmd" are converted correctlyI'n conclusion what type of files are ".dae.cached.pmd" and how to successfully import them into a 3d editing program like 3DS Max or Blender ??? Quote Link to comment Share on other sites More sharing options...
zoot Posted March 21, 2013 Report Share Posted March 21, 2013 You can find the source .dae files here, I believe: https://github.com/0ad/0ad/tree/master/binaries/data/mods/public/art/meshes Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 22, 2013 Report Share Posted March 22, 2013 uh? git hub 0ad now is full working? Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted March 22, 2013 Report Share Posted March 22, 2013 It still does not follow every svn update yet.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
SLC Posted March 22, 2013 Author Report Share Posted March 22, 2013 @zoot - thanks a lot, you're the best Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2013 Report Share Posted March 24, 2013 how i can edit existent Units? put Helmet, Shields etc. its possibly do Animatio from others units?For example Female can use bow for hunt, from Mauryan Female Archer?. Quote Link to comment Share on other sites More sharing options...
idanwin Posted March 24, 2013 Report Share Posted March 24, 2013 The helmets etc are separate props. To know however what size they should be, you can import a dae in blender, make the helmet the right size and then add it to the unit in the xml file. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2013 Report Share Posted March 24, 2013 The helmets etc are separate props. To know however what size they should be, you can import a dae in blender, make the helmet the right size and then add it to the unit in the xml file.The helmets etc are separate props. To know however what size they should be, you can import a dae in blender, make the helmet the right size and then add it to the unit in the xml file. what size is that? Quote Link to comment Share on other sites More sharing options...
idanwin Posted March 24, 2013 Report Share Posted March 24, 2013 Not sure, but you can check it out by importing a unit in .dae and modelling the helmet on the head of the unit. Afterwards place the helmet at the origin and delete the unit. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2013 Report Share Posted March 24, 2013 good tip, thank you, one more time. . Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.