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A rather late hello


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I know I've been here for a while, but I've stayed confined to the Art forums for the most part while I'm here. That of course does not excuse me from an introduction :)

I've been a fan of the RTS genre since I've discovered it, seeing how it allows interactive creativity. Age of Empires Gold was my first RTS game and it is what kickstarted my interest in the ancient world. Age of Kings spiked my interest in the medieval genre. The art of these games is what compels me to play them, I rarely engage the enemy but build massive superfluous cities instead.

I've sank quite a few hours into the Stronghold series as well.

I am an architect at heart, though I've pursued art for the freedom of media and subject, though at times I regret the decision. The video games I've played greatly influence my art and my will to learn, giving me quite a narrow subject focus.

I'm attending Montserrat College of Art in Beverly, Massachusetts at the moment. College presents a whole host of new challenges, but I am getting a little bit better, and widen my media every day.

I'm a brony too, so cool beans 20% cooler brohoof ten seconds flat blah blah Fluttershy is best poni /)

Now I came to know of 0 AD by Ludo, he found my DeviantArt page and my modelling work and asked me to check the game out and possibly join the team. I'll have to admit I was skeptical at first, but after sinking three days worth of free time into the game I decided I would give modelling some game buildings a go. It is a beautiful game and I would love to help.

I posted a lousy model on the forum, and you guys were actually quite receptive. I had worked for teams before, collaboration and compromise have been two big issues with me. I figured learning how to work like this would help me out, help me in finding the areas I fall short, at least. This would be a learning experience.

I had around five years of Sketchup under my belt and of course, Sketchup doesn't cut it in game design. But I've learned how to build reasonably complex models quite fast, given my familiarity with the program.

I'm having a tough time learning how to model in blender, but hopefully I'll have time over the summer to get a handle on it.

You guys have been receptive and generous in your comments and have helped me learn heaps. I will leave these forums a better artist than I came in, and for that you have my thanks.

A big thanks to all the modellers that helped me get some designs through the complexities of the inferiority of Sketchup's mesh exports and UV systems. and the awesome texture artists, and our reference finders! This team is great, y'all are cool

cheers!

-Johnny

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Hey LordGood!

Is nice to read a little more about you :P

I agree with you, this is a good place to learn/grow as an artist and contribute to an awesome project (not only art).

You have very nice skills designing and modelling. I know I said this before, but I want to encourage you again to learn a 3D software that gives you more freedom & has industry standards (once you know a 3D package, it's almost the same in maya, blender, max... but with different GUI) and I think you can greatly benefit jumping to one of those if you plan to stay and expand your knowledge in the 3D design world.

You've done a great job with mauryan buildings, and I'm sure 0AD will benefit from your work for Ptolemies too :P

See you around!

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