Jump to content

===[COMMITTED]=== Mauryan light & medium Warships


Enrique
 Share

Recommended Posts

Here's a quick update. I made the mast a bit thicker, added some props (crates, ropes etc.), added some slight dirt to the sails and made the wooden sail supports thick to make them look more stable.

NZxHVRl.jpg

-nick

EDIT: Triangle count is 1430 at this point

Edited by ndragu
  • Like 1
Link to comment
Share on other sites

Wow! Superb Ndragu!! :)

My only requests are to change the texture tone of the "covered-house like" part at the back of the ship to distinguish better from the color of the deck (or add it some detail) and make the oars a bit bigger/thicker.

Also you could desaturate the crates color a little bit, and add or change them for barrels :P

Almost there, keep it up! :thumbsup:

Link to comment
Share on other sites

This is looking great! Keep up the good work (y)

A few critiques, the house on the back could use some more work, right now it looks too plain, I'm talking about the mesh, not the texture :)

Also the masts seem to have some kind of support at the base...looks like a rectangular shaped rock attached to it with wood.

For barrels and crates you can try importing some already in game to save you the trouble ;)

Looking forward to this (y)

Link to comment
Share on other sites

Here's a quick update for the boat. I made the changes Enrique suggested and I did part of what lilstewie suggested. I made the oars a bit more consistent, I slightly desaturated the boxes and changed the wood color of the shelter. I also added a couple of shields. As for what I couldn't do and lilstewie suggested is the drawing on the back of the boat. Unfortunately I can't do that because only a quarter of the hull is textured and the rest is done by symmetry. I could, for example, texture the back of the hull separately from the front, but that would take more texture space and would make other parts of the boat lower res. If it's imperative I make the front different from the back, I will definitely try and come up with something. Thanks again for all the feedback!

-nick

gt4SEL3.jpg

Thanks Shield Bearer! I'll definitely try to do that.

Link to comment
Share on other sites

Shields, barrels and weapons can be propped in via empties, (I think in max are called helpers or something like that)

To place them where you want:

  • Import .dae files from the game i.e. a weapon, barrel, crate....
  • Then create a helper and parent the weapon to the helper.
  • Place it where you want, and name the helper prop-weapon1, prop-barrel1, etc

​To export the ship with the helpers

  • Remove the meshes of the barrels, weapons, etc imported and leave the helpers.
  • Parent all the helpers to the ship
  • Export the ship with all selected with the ship as the main selection

After that, in the ship actor (the .xml file of the ship unit) we will tell to the engine to put the props where each helper is located (helper rotation is also saved).

This way you can have other props with other textures in your ship :)

Link to comment
Share on other sites

Thanks for the advice lilstewie. I'll add one or two of the shields which are already in game as soon as I figure out where to get them from. Sorry, I'm still new here :P

-@Enrique: is there a repository where I could find the shields lilstewie was talking about? This http://svn.wildfiregames.com/public/ps/trunk/binaries/data/mods/public/art/meshes/structural/

doesn't seem to have the shields lion was working on and which are already in game.

Edited by ndragu
Link to comment
Share on other sites

@Enrique: I tried importing kart_ship_quinquereme.dae and maur_shield_bell.dae to figure out what the size of the three sail boat should be. However, the boat is enormous and the shield is barely visible (more like a dot). So my question is, if I add weapons and shields by importing dae files to the three sail boat, is it ok to rescale them? Will that create any problems with the "helpers" I will have to export later on along with the boat?

Edited by ndragu
Link to comment
Share on other sites

@Enrique: I tried importing kart_ship_quinquereme.dae and maur_shield_bell.dae to figure out what the size of the three sail boat should be. However, the boat is enormous and the shield is barely visible (more like a dot). So my question is, if I add weapons and shields by importing dae files to the three sail boat, is it ok to rescale them? Will that create any problems with the "helpers" I will have to export later on along with the boat?

That is weird. I'm not a 3DMax expert, but as far as I know, they should be in their correct scale once imported. Scaling the .daes will mess their position in the final ship, because the prop is placed in the helper position.

Here I made the same .dae imports into blender and they seem have a correct scale:

post-13528-0-75649900-1360181851_thumb.j

Let's see if someone from the Art team with more 3DMax knowledge can help us with this. If not, I guess I can place the helpers/props in the ship for you, but it's better for you to learn the process.

Link to comment
Share on other sites

Yes, I think.

The helper should be placed in the "center" or "pivot" of the object, because the game will use that point to add the prop.

The helper size does not matter. The helper is the 3D coordinates position where the center of the prop will be. But the shield/prop scale does matter when placing the helper.

i.e. You want to place a barrel in the deck, but if the barrel is bigger than it's scale in the game, you'll place the helper higher than it should be, because in-game it'll show it's normal scale and will appear "floating" and not "resting" in the deck. I'm not sure if I explained very well :P

Link to comment
Share on other sites

Nice, in the same folder as the swords and shields you can use barrels (wrld_barrel_a.dae) baskets (wrld_basket_a/b/c..) sacks (wrld_sack.dae and wrld_sack_rough.dae), crates (wrld_crate_a.dae) etc

Just remember to name the helpers with the same name as the prop .daes that are going to reference to set it up in the ship actor (but starting with "prop-") ;)

Link to comment
Share on other sites

Sighvatr, I thought of that, but on the other hand, unless they are flat on the deck, any other place on the boat would be pretty much the same. I'll try to rearrange them a bit and maybe come up with something better.

-nick

Edited by ndragu
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...