Enrique Posted February 8, 2013 Author Report Share Posted February 8, 2013 Just have the front sail squareish too paper. Not triangular shaped. I'm pretty sure it's already square, it gives the illusion of triangular shaped because of the screenshot angle. Quote Link to comment Share on other sites More sharing options...
lilstewie Posted February 8, 2013 Report Share Posted February 8, 2013 Okay Quote Link to comment Share on other sites More sharing options...
paperkat Posted February 9, 2013 Report Share Posted February 9, 2013 Thanks, will get on with texturing it now!Yes both the sails are square / rectangular, it's just the angle of the image Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 23, 2013 Author Report Share Posted February 23, 2013 Hello paperkat!How's the texturing going? Any doubts/problems? Quote Link to comment Share on other sites More sharing options...
paperkat Posted February 28, 2013 Report Share Posted February 28, 2013 So here is the first texture pass. Let me know what you think 2 Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 28, 2013 Author Report Share Posted February 28, 2013 Whoa! Looking awesome so far! nice work!I like it The only thing that looks a bit off is the scale of the oars, they look huge compared with the ship. Other than that, please continue Quote Link to comment Share on other sites More sharing options...
paperkat Posted February 28, 2013 Report Share Posted February 28, 2013 Hey thanks!The oar is supposed to be quite long, (the head being predominantly under the water) and operated by a unit in the back of the boat. I see your point but it was kinda supposed to be that way so maybe I will just leave that as a possible change for the future.I have a question about lightmapping however, do you need me to generate one or are they even used in the game? Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 28, 2013 Author Report Share Posted February 28, 2013 Ships and moving units do not use any lightmaps or AO maps. We only use AO maps on buildings right now. You can fake some shadows in the diffuse texture if possible (like you already did in the hull interior) so don't worry about lightmaps. Quote Link to comment Share on other sites More sharing options...
Zaggy1024 Posted February 28, 2013 Report Share Posted February 28, 2013 To me, the main sail looks sort of like a piece of cloth would if it was hanging from four points parallel to the ground, which sort of bugs me. It's not a really that big a deal, but if you feel like fixing it, that would be cool (unless you actually got it from something hanging vertically).@Enrique: We could put AO on ships, but maybe with some limitations, like making sure anything that might move (oars, maybe the sails) isn't baked in the AO. Quote Link to comment Share on other sites More sharing options...
paperkat Posted March 4, 2013 Report Share Posted March 4, 2013 The sail was taken from an actual sail on a sailing boat I found, so in a way it IS a piece of cloth hanging from four points hehe. I will tidy it up best I can though Quote Link to comment Share on other sites More sharing options...
paperkat Posted March 5, 2013 Report Share Posted March 5, 2013 Update I adjusted the UVs slightly at the top of the sail, and made a few changes here and there. The icons on the sails and rear flag will be the player colour areas.I have left the barrells there just for placement but the crates I am keeping. Any pointers etc etc welcome 2 Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 5, 2013 Author Report Share Posted March 5, 2013 Looks good Maybe some variation on the crates color (add a little red to get more brownish), or leave some of them open showing some goods inside (you can find fruits and other food textures in almost every struct texture). This will give plenty of color variation on the deck and give the impression that has a lot of different goods reinforcing the "merchant" aspect Other than that I think it's ready to sail Quote Link to comment Share on other sites More sharing options...
paperkat Posted March 8, 2013 Report Share Posted March 8, 2013 Awesome I will get on it right away! Yeah, the crates definitely need 'something' Quote Link to comment Share on other sites More sharing options...
MishFTW Posted March 8, 2013 Report Share Posted March 8, 2013 Just stopped by to say I really like your boat, paperkat Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 16, 2013 Author Report Share Posted March 16, 2013 Hey Paperkat!I think it's time to get this beauty in-game!If you couldn't make changes to the boxes we can always add them via prop-points zip it up and post it here! Quote Link to comment Share on other sites More sharing options...
paperkat Posted March 18, 2013 Report Share Posted March 18, 2013 Just making the changes now Will post it later today ^^With the barrells though would someone else mind doing that? I'm a Maya user Quote Link to comment Share on other sites More sharing options...
paperkat Posted March 18, 2013 Report Share Posted March 18, 2013 (edited) Here we go!Changes made:Crates texture & GoodsOar length ( it WAS definitely too long! )A few others here and there Ropes & Sails are double sided and the player alpha is done.I didn't create a second UV setI have performed a mesh cleanup so it should be game ready. Here is the dropbox link:https://www.dropbox.com/s/w2lzfehniniind8/Merchant%20Ship.rarLet me know if there are any problems Edited March 18, 2013 by paperkat 2 Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 18, 2013 Author Report Share Posted March 18, 2013 Looking awesome!Please add it into a zip file in .obj format with the texture in .png and I'll take care of the rest to get it in-game You can post the zip with the file and the texture here, you'll find a button to attach files when you click "More Reply Options" next to the "Post" button Quote Link to comment Share on other sites More sharing options...
paperkat Posted March 18, 2013 Report Share Posted March 18, 2013 (edited) https://www.dropbox....hant%20Ship.rar - The dropbox link to the file Edit:Oh and it's already in collada format! Edited March 18, 2013 by paperkat Quote Link to comment Share on other sites More sharing options...
idanwin Posted March 18, 2013 Report Share Posted March 18, 2013 The war ships and the merchant ships are really similar, could something be done to differentiate them a little bit more? Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 18, 2013 Author Report Share Posted March 18, 2013 The war ships and the merchant ships are really similar, could something be done to differentiate them a little bit more?LoL. Mauryan warships and merchant ship will have even different wood texture. You'll have no problem to differentiate them. Just wait to see them in-game next to each other. Furthermore, they have different symbols on the sails. If someone has not clear which one is it, it's not paying attention lol Quote Link to comment Share on other sites More sharing options...
idanwin Posted March 18, 2013 Report Share Posted March 18, 2013 Oh, okay, sorry :-) It's just that they look really really similar at the moment. Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 18, 2013 Author Report Share Posted March 18, 2013 It's in!! looking great! Nice work Paperkat! 2 Quote Link to comment Share on other sites More sharing options...
lilstewie Posted March 18, 2013 Report Share Posted March 18, 2013 (edited) Lovely boat. One of the best. Edited March 18, 2013 by lilstewie Quote Link to comment Share on other sites More sharing options...
paperkat Posted March 18, 2013 Report Share Posted March 18, 2013 Aaah awesome thanks guys! It looks really good in situ! I'm picking a bit at it though >< Do you think the deck and hull are too close in colour? Perhaps I can alter the deck a bit to give more contrast?What do you think? Quote Link to comment Share on other sites More sharing options...
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