shirish Posted January 29, 2013 Report Share Posted January 29, 2013 (edited) Hi all,Just started with alpha 11 (I know alpha 12 is the latest one) . Tried to find an easy game, didn't one in which the AI will be weak and you have all the time in the world to win.There is serious lag on alpha 11 on my system. I have no idea if the game does honor the settings in ~/.config/0ad or not. These are my settings there.; Global Configuration Settings;; **************************************************************; * DO NOT EDIT THIS FILE if you want personal customisations: *; * create a text file called "local.cfg" instead, and copy *; * the lines from this file that you want to change. *; * *; * On Linux / OS X, create: *; * ~/.config/0ad/config/local.cfg *; * *; * On Windows, create: *; * %appdata%/0ad/config/local.cfg *; * *; **************************************************************; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.)windowed = true; Pause the game on window focus loss (Only applicable to single player mode)pauseonfocusloss = true; Force a particular resolution. (If these are 0, the default is; to keep the current desktop resolution in fullscreen mode or to; use 1024x768 in windowed mode.)xres = 1024yres = 768; Force a non-standard bit depth (if 0 then use the current desktop bit depth)bpp = 0; System settings:fancywater = falseshadows = falseshadowpcf = falsevsync = falsenos3tc = falsenoautomipmap = falsenovbo = falsenoframebufferobject = false; Disable hardware cursorsnohwcursor = false; Linux only: Set the driconf force_s3tc_enable option at startup,; for compressed texture supportforce_s3tc_enable = true; Specify the render path. This can be one of:; default Automatically select one of the below, depending on system capabilities; fixed Only use OpenGL fixed function pipeline; shader Use vertex/fragment shaders for transform and lighting where possible; Using 'fixed' instead of 'default' may work around some graphics-related problems,; but will reduce performance and features when a modern graphics card is available.renderpath = default; Prefer GLSL shaders over ARB shaders (not recommended)preferglsl = false; Adjusts how OpenGL calculates mipmap level of detail. 0.0f is the default (blurry) value.; Lower values sharpen/extend, and higher values blur/decrease. Clamped at -3.0 to 3.0.; -1.0 to -1.5 recommended for good results.lodbias = 0; Opt-in online user reporting systemuserreport.url = "http://feedback.wildfiregames.com/report/upload/v1/"; Colour of the sky (in "r g b" format)skycolor = "0 0 0"; GENERAL PREFERENCES:sound.mastergain = 0.5; Camera control settingsview.scroll.speed = 120.0view.rotate.x.speed = 1.2view.rotate.x.min = 28.0view.rotate.x.max = 60.0view.rotate.x.default = 35.0view.rotate.y.speed = 2.0view.rotate.y.speed.wheel = 0.45view.rotate.y.default = 0.0view.drag.speed = 0.5view.zoom.speed = 256.0view.zoom.speed.wheel = 32.0view.zoom.min = 50.0view.zoom.max = 200.0view.zoom.default = 100.0view.pos.smoothness = 0.1view.zoom.smoothness = 0.4view.rotate.x.smoothness = 0.5view.rotate.y.smoothness = 0.3view.near = 2.0 ; Near plane distanceview.far = 4096.0 ; Far plane distanceview.fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide; HOTKEY MAPPINGS:; Each one of the specified keys will trigger the action on the left; for multiple-key combinations, separate keys with '+' and enclose the entire thing; in doublequotes.; See keys.txt for the list of key names.; > SYSTEM SETTINGShotkey.exit = "Alt+F4", "Ctrl+Break" ; Exit to desktophotkey.leave = Escape ; End current game or Exithotkey.pause = Pause ; Pause/unpause gamehotkey.screenshot = F2 ; Take PNG screenshothotkey.bigscreenshot = "Shift+F2" ; Take large BMP screenshothotkey.togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed modehotkey.screenshot.watermark = "K" ; Toggle product/company watermark for official screenshotshotkey.wireframe = "Alt+W" ; Toggle wireframe mode; > CAMERA SETTINGShotkey.camera.reset = "H" ; Reset camera rotation to default.hotkey.camera.follow = "F" ; Follow the first unit in the selectionhotkey.camera.zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control)hotkey.camera.zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)hotkey.camera.zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)hotkey.camera.zoom.wheel.out = WheelDown ; Zoom camera out (stepped control)hotkey.camera.rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwardshotkey.camera.rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwardshotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrainhotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrainhotkey.camera.rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control)hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)hotkey.camera.pan = MouseMiddle, ForwardSlash ; Enable scrolling by moving mousehotkey.camera.left = A, LeftArrow ; Scroll or rotate lefthotkey.camera.right = D, RightArrow ; Scroll or rotate righthotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwardshotkey.camera.down = S, DownArrow ; Scroll or rotate down/backwards; > CONSOLE SETTINGShotkey.console.toggle = BackQuote, F9 ; Open/close console; > CLIPBOARD CONTROLShotkey.copy = "Ctrl+C" ; Copy to clipboardhotkey.paste = "Ctrl+V" ; Paste from clipboardhotkey.cut = "Ctrl+X" ; Cut selected text and copy to the clipboard; > ENTITY SELECTIONhotkey.selection.add = Shift ; Add units to selectionhotkey.selection.milonly = Alt ; Add only military units to selectionhotkey.selection.remove = Ctrl ; Remove units from selectionhotkey.selection.idleworker = Period ; Select next idle workerhotkey.selection.idlewarrior = Comma ; Select next idle warriorhotkey.selection.offscreen = Alt ; Include offscreen units in selectionhotkey.selection.group.select.0 = 0hotkey.selection.group.save.0 = "Ctrl+0"hotkey.selection.group.add.0 = "Shift+0"hotkey.selection.group.select.1 = 1hotkey.selection.group.save.1 = "Ctrl+1"hotkey.selection.group.add.1 = "Shift+1"hotkey.selection.group.select.2 = 2hotkey.selection.group.save.2 = "Ctrl+2"hotkey.selection.group.add.2 = "Shift+2"hotkey.selection.group.select.3 = 3hotkey.selection.group.save.3 = "Ctrl+3"hotkey.selection.group.add.3 = "Shift+3"hotkey.selection.group.select.4 = 4hotkey.selection.group.save.4 = "Ctrl+4"hotkey.selection.group.add.4 = "Shift+4"hotkey.selection.group.select.5 = 5hotkey.selection.group.save.5 = "Ctrl+5"hotkey.selection.group.add.5 = "Shift+5"hotkey.selection.group.select.6 = 6hotkey.selection.group.save.6 = "Ctrl+6"hotkey.selection.group.add.6 = "Shift+6"hotkey.selection.group.select.7 = 7hotkey.selection.group.save.7 = "Ctrl+7"hotkey.selection.group.add.7 = "Shift+7"hotkey.selection.group.select.8 = 8hotkey.selection.group.save.8 = "Ctrl+8"hotkey.selection.group.add.8 = "Shift+8"hotkey.selection.group.select.9 = 9hotkey.selection.group.save.9 = "Ctrl+9"hotkey.selection.group.add.9 = "Shift+9"; > SESSION CONTROLShotkey.session.kill = Delete ; Destroy selected unitshotkey.session.garrison = Ctrl ; Modifier to garrison when clicking on buildinghotkey.session.queue = Shift ; Modifier to queue unit orders instead of replacinghotkey.session.batchtrain = Shift ; Modifier to train units in batcheshotkey.session.massbarter = Shift ; Modifier to barter bunch of resourceshotkey.session.deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selectinghotkey.session.rotate.cw = RightBracket ; Rotate building placement preview clockwisehotkey.session.rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwisehotkey.timewarp.fastforward = Space ; If timewarp mode enabled, speed up the gamehotkey.timewarp.rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game; > OVERLAY KEYShotkey.fps.toggle = "Alt+F" ; Toggle frame counterhotkey.session.devcommands.toggle = "Alt+D" ; Toggle developer commands panelhotkey.session.gui.toggle = "Alt+G" ; Toggle visibility of session GUIhotkey.menu.toggle = "F10" ; Toggle in-game menuhotkey.timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter; > HOTKEYS ONLYhotkey.chat = Return ; Toggle chat window; > GUI TEXTBOX HOTKEYShotkey.text.delete.left = "Ctrl+Backspace" ; Delete word to the left of cursorhotkey.text.delete.right = "Ctrl+Del" ; Delete word to the right of cursorhotkey.text.move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursorhotkey.text.move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor; > PROFILERhotkey.profile.toggle = "F11" ; Enable/disable real-time profilerhotkey.profile.save = "Shift+F11" ; Save current profiler data to logs/profile.txthotkey.profile2.enable = "F11" ; Enable HTTP/GPU modes for new profilerprofiler2.http.autoenable = false ; Enable HTTP server output at startup (default off for security/performance)profiler2.gpu.autoenable = false ; Enable GPU timing at startup (default off for performance/compatibility)profiler2.gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when availableprofiler2.gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when availableprofiler2.gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when availablehotkey.attackmove = Super; > QUICKSAVEhotkey.quicksave = "Shift+F5"hotkey.quickload = "Shift+F8"; EXPERIMENTAL: joystick/gamepad settingsjoystick.enable = falsejoystick.deadzone = 8192joystick.camera.pan.x = 0joystick.camera.pan.y = 1joystick.camera.rotate.x = 3joystick.camera.rotate.y = 2joystick.camera.zoom.in = 5joystick.camera.zoom.out = 4And this is what happens when I'm attempting to play the game (output via CLI ) :-$ 0adCache: 500 (total: 2003) MiBTIMER| InitVfs: 515.89 usSound: AlcInit success, using OpenAL SoftTIMER| InitScripting: 6.98533 msTIMER| CONFIG_Init: 141.595 msATTENTION: default value of option force_s3tc_enable overridden by environment.TIMER| RunHardwareDetection: 23.643 msTIMER| write_sys_info: 17.6835 msTIMER| InitRenderer: 1.3224 msTIMER| ps_console: 2.06871 msTIMER| ps_lang_hotkeys: 871.041 usTIMER| common/setup.xml: 890.45 usTIMER| common/styles.xml: 277.44 usTIMER| common/sprite1.xml: 3.40747 msTIMER| common/init.xml: 1.81486 msTIMER| common/common_sprites.xml: 2.73296 msTIMER| common/common_styles.xml: 395.87 usTIMER| pregame/sprites.xml: 621.055 usTIMER| pregame/styles.xml: 62.5 usTIMER| pregame/mainmenu.xml: 8.15188 msTIMER| common/global.xml: 476.895 usUsing Xcursor to sys_cursor_create 32 x 32 cursorTIMER| common/setup.xml: 1.58204 msTIMER| common/styles.xml: 72.16 usTIMER| common/sprite1.xml: 4.79001 msTIMER| common/common_sprites.xml: 3.6359 msTIMER| common/common_styles.xml: 290.075 usTIMER| msgbox/msgbox.xml: 1.28046 msTIMER| shutdown TexMan: 14.275 usTIMER| shutdown Renderer: 588.395 usTIMER| shutdown SDL: 77.8287 msTIMER| shutdown UserReporter: 444.285 usTIMER| shutdown ScriptingHost: 2.42246 msTIMER| shutdown ConfigDB: 0.445 usTIMER| resource modules: 35.4084 msTIMER TOTALS (9 clients)----------------------------------------------------- tc_png_decode: 23.313 Mc (8x) tc_pool_alloc: 3034 kc (122x) tc_dds_transform: 52.919 kc (10x) tc_transform: 137.875 kc (4x) tc_plain_transform: 44.739 kc (4x) tc_ShaderGLSLLink: 0 c (0x) tc_ShaderGLSLCompile: 0 c (0x) tc_ShaderValidation: 1885.98 kc (1x) xml_validation: 1767.95 kc (1x)-----------------------------------------------------TIMER| shutdown misc: 1.49653 ms13:02:07 shirish@deb-home: ~$ cd ~/.config/0ad/13:02:39 shirish@deb-home: ~/.config/0ad$ leafpad local.cfg13:02:55 shirish@deb-home: ~/.config/0ad$ cd13:02:57 shirish@deb-home: ~$ 0adCache: 500 (total: 2003) MiBTIMER| InitVfs: 507.705 usSound: AlcInit success, using OpenAL SoftTIMER| InitScripting: 3.30895 msTIMER| CONFIG_Init: 139.97 msATTENTION: default value of option force_s3tc_enable overridden by environment.TIMER| RunHardwareDetection: 20.7357 msTIMER| write_sys_info: 17.4437 msTIMER| InitRenderer: 1.13009 msTIMER| ps_console: 1.77938 msTIMER| ps_lang_hotkeys: 892.88 usTIMER| common/setup.xml: 900.675 usTIMER| common/styles.xml: 112.685 usTIMER| common/sprite1.xml: 4.41973 msTIMER| common/init.xml: 1.74255 msTIMER| common/common_sprites.xml: 2.68947 msTIMER| common/common_styles.xml: 510.205 usTIMER| pregame/sprites.xml: 626.055 usTIMER| pregame/styles.xml: 80.52 usTIMER| pregame/mainmenu.xml: 8.46566 msTIMER| common/global.xml: 463.545 usUsing Xcursor to sys_cursor_create 32 x 32 cursorTIMER| common/setup.xml: 1.54036 msTIMER| common/styles.xml: 71.16 usTIMER| common/sprite1.xml: 4.75967 msTIMER| common/common_sprites.xml: 5.65575 msTIMER| common/common_styles.xml: 305.43 usTIMER| manual/styles.xml: 8.35017 msTIMER| manual/manual.xml: 1.73154 msTIMER| common/setup.xml: 1.7895 msTIMER| common/styles.xml: 108.065 usTIMER| common/sprite1.xml: 3.30294 msTIMER| common/common_sprites.xml: 2.61125 msTIMER| common/common_styles.xml: 279.595 usTIMER| gamesetup/setup.xml: 182.656 usTIMER| gamesetup/sprites.xml: 63.93 usTIMER| gamesetup/styles.xml: 66.944 usTIMER| gamesetup/gamesetup.xml: 18.4552 msTIMER| common/setup.xml: 1.38788 msTIMER| common/styles.xml: 65.04 usTIMER| common/sprite1.xml: 3.50367 msTIMER| common/init.xml: 2.14271 msTIMER| common/common_sprites.xml: 3.60634 msTIMER| common/common_styles.xml: 280.5 usTIMER| loading/styles.xml: 120.795 usTIMER| loading/sprites.xml: 401.805 usTIMER| loading/loading.xml: 2.4779 msTIMER| common/global.xml: 381.98 usUsing Xcursor to sys_cursor_create 32 x 32 cursorTIMER| common/setup.xml: 991.02 usTIMER| common/styles.xml: 45.47 usTIMER| common/sprite1.xml: 2.24364 msTIMER| common/icon_sprites.xml: 197.41 usTIMER| common/common_sprites.xml: 2.62221 msTIMER| common/common_styles.xml: 376.866 usTIMER| session/sprites.xml: 24.8083 msTIMER| session/styles.xml: 474.5 usTIMER| session/session.xml: 89.4051 msTIMER| common/global.xml: 1.4172 msGAME STARTED, ALL INIT COMPLETEUsing Xcursor to sys_cursor_create 32 x 32 cursorTIMER| shutdown TexMan: 40.81 usTIMER| shutdown Renderer: 13.112 msTIMER| shutdown SDL: 35.7876 msTIMER| shutdown UserReporter: 565.455 usTIMER| shutdown ScriptingHost: 27.8689 msTIMER| shutdown ConfigDB: 1.035 usTIMER| resource modules: 138.363 msTIMER TOTALS (9 clients)----------------------------------------------------- tc_png_decode: 73.6262 Mc (58x) tc_pool_alloc: 55.1235 Mc (3117x) tc_dds_transform: 2926.81 kc (909x) tc_transform: 5425.47 kc (306x) tc_plain_transform: 1492.92 kc (306x) tc_ShaderGLSLLink: 0 c (0x) tc_ShaderGLSLCompile: 0 c (0x) tc_ShaderValidation: 26.2812 Mc (47x) xml_validation: 82.5869 Mc (115x)-----------------------------------------------------TIMER| shutdown misc: 567.07 usAs shared in my sig. these are my system details :-Intel Dual-Core CPU E5400 (soc 775) @ 2.70GHz, Asus MB P5KPL-AM IN (Intel G31), D-Link 502-T router, 64-bit Debian Wheezy, GNOME 3.6 fallback.I do hope to get alpha 12 running soon (it's stuck right now in ftp-master new queue) http://ftp-master.de...a_0.0.12-1.htmlLooking forward for any help or any clue.Edit: Also have seen this http://www.wildfiregames.com/forum/index.php?showtopic=16991 . Guess would just have to wait patiently. Edited January 29, 2013 by shirish Quote Link to comment Share on other sites More sharing options...
zoot Posted January 29, 2013 Report Share Posted January 29, 2013 There's some tips here as well: http://www.wildfiregames.com/forum/index.php?showtopic=15796entry236219 Quote Link to comment Share on other sites More sharing options...
greenknight32 Posted January 29, 2013 Report Share Posted January 29, 2013 There are no scenarios where "you have all the time in the world to win." You have to build up quickly at the start or you'll be overwhelmed. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 29, 2013 Report Share Posted January 29, 2013 There are no scenarios where "you have all the time in the world to win." You have to build up quickly at the start or you'll be overwhelmed.Qbot are aleady easy for me, in tuto videos you can learn to be quick.___________________________________________________________________-i use 100 population max and low water graphics, for performance. Quote Link to comment Share on other sites More sharing options...
feneur Posted January 29, 2013 Report Share Posted January 29, 2013 There are no scenarios where "you have all the time in the world to win." You have to build up quickly at the start or you'll be overwhelmed.You can just set the AI to Unassigned You will not get any resistance, but if you just want to play around with resource gathering and training units/constructing buildings it could still be fun Quote Link to comment Share on other sites More sharing options...
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