RangerK Posted yesterday at 10:50 Share Posted yesterday at 10:50 I just watched a replay of a game and noticed a strnge thing in the star player's barracks. They would all instantly produce units at the same time EXCEPT, they would be different units. You can see in the attached screenshot, some barracks would produce slingers, and other pike men. At other times, all the barracks would instantly produce units but in different quantities. Some 2, and some 1. To me, it seems like you need several clicks to make that happen, so the fact that they all started producing at the same time, but in different quantities or different units is a sure sign o fsome kind of auto queuing. Thoughts? Link to comment Share on other sites More sharing options...
guerringuerrin Posted yesterday at 13:30 Share Posted yesterday at 13:30 2 hours ago, RangerK said: I just watched a replay of a game and noticed a strnge thing in the star player's barracks. They would all instantly produce units at the same time EXCEPT, they would be different units. You can see in the attached screenshot, some barracks would produce slingers, and other pike men. At other times, all the barracks would instantly produce units but in different quantities. Some 2, and some 1. To me, it seems like you need several clicks to make that happen, so the fact that they all started producing at the same time, but in different quantities or different units is a sure sign o fsome kind of auto queuing. Thoughts? I'd bet it's ModernGUI's smart training system, or some other variant. 1 Link to comment Share on other sites More sharing options...
Thalatta Posted yesterday at 15:05 Share Posted yesterday at 15:05 (edited) 4 hours ago, RangerK said: To me, it seems like you need several clicks to make that happen, so the fact that they all started producing at the same time, but in different quantities or different units is a sure sign o fsome kind of auto queuing. Not necessarily, for example if you are "housed". Things like building a house or researching population bonus techs would kickstart many stuck production orders at the same time. You have to check if that could be the case, although I'm assuming probably not if it happened constantly. Edited yesterday at 15:34 by Thalatta Expanded quoted sentence. 1 Link to comment Share on other sites More sharing options...
RangerK Posted 5 hours ago Author Share Posted 5 hours ago FYI - the case is settled, as the player admitted to auto-queuing. Also, further analysis of commands.txt showed that he had more than 3x the # of commands given as the second best players, including 28 separate attack commands against 28 separate targets in a single turn. His game is as natural as the average Youtube fitness influencer. 1 Link to comment Share on other sites More sharing options...
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