Asher Posted 11 hours ago Author Share Posted 11 hours ago 4 hours ago, Thalatta said: Regarding swimming, some could, but not heavy troops. Yes, maybe champions and cavalry units sink, but all others can swim 4 hours ago, Thalatta said: And that's fine, because as @real_tabasco_sauce says, you don't want all your ships to be ranged units when garrisoned. Besides, shooting while on a ship is harder than from land, so that bonus is misplaced (maybe only if you consider ship towers) The range bonus is for the turreted units, not the boat. Or maybe I don't understand what you are saying, could you explain please 4 hours ago, Thalatta said: I think one should consider the "arrow ship" as a ship with an oxybeles, Shouldn't it do 200 some damage then, like the bolt shooter does 4 hours ago, Thalatta said: Additionally, one could have some light close ranged attack if ships are garrisoned, since realistically this should affect mostly crews, not ships (but right now the game doesn't deal with that, which I think it should, for both ships and sieges, to enhance the game further) I agree, I think the more you garrison, the more fire power it should have at close range Link to comment Share on other sites More sharing options...
Thalatta Posted 11 hours ago Share Posted 11 hours ago 1 minute ago, Asher said: The range bonus is for the turreted units, not the boat. Or maybe I don't understand what you are saying, could you explain please By "turreted" I guess you mean the people on deck (even in cases where there are no real turrets there, I've stated many times around that this is an misnomer, and that "posted" works better in general). What I said is about the people on deck, so we are talking about the same thing. They shouldn't have a range bonus, unless there's an actual tower in the ship (which only the bigger ships have), and shouldn't be too much anyway. 1 minute ago, Asher said: Shouldn't it do 200 some damage then, like the bolt shooter does In theory yes, and have more range, but its accuracy could be reduced, since the ship moves. That's why catapults were used in the bigger ships, not only because of more space, but stability. Link to comment Share on other sites More sharing options...
Asher Posted 56 minutes ago Author Share Posted 56 minutes ago 10 hours ago, Thalatta said: By "turreted" I guess you mean the people on deck (even in cases where there are no real turrets there, I've stated many times around that this is an misnomer, and that "posted" works better in general). What I said is about the people on deck, so we are talking about the same thing. They shouldn't have a range bonus, unless there's an actual tower in the ship (which only the bigger ships have), and shouldn't be too much anyway. Just clarifying, you are saying I should say "posted on deck" instead of turreted, because people think I mean something else? So, maybe if the bigger boats (like siege ships), could have the range bonus, but arrow and ram ships don't 10 hours ago, Thalatta said: In theory yes, and have more range, but its accuracy could be reduced, since the ship moves. That's why catapults were used in the bigger ships, not only because of more space, but stability. Yah, that makes sense, harder to hit a moving target, or harder to hit something when moving. Maybe I could make a mod or something that does that Link to comment Share on other sites More sharing options...
Asher Posted 17 minutes ago Author Share Posted 17 minutes ago So, it seems there is a dispute whether it should be a mod or pull request, so I made a poll that ends at 12:00 on the 16th Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now