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kill all units before resign


kheeva
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I'm sure the subj is an old idea. Why its not implemented like a host option?

dirty players abuse ability for attacking a teammate. it could be easely stopped via the subj

u can leave here names of dirty players:
duck__
Ghm.
uff
and that i collected only during several playing days

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25 minutes ago, Obelix said:

'Won't fix': see #2632.

Luckily. @kheeva, killing all units when resigning would just look awful, in fact I think that's already the case for building total collapse when CC's are captured. If dirty players are abusing this somehow, maybe the diplomatic stance and AI behaviour of abandoned units could be forced into something less exploitable?

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52 minutes ago, Grautvornix said:

Exactly. In SP at least, all buildings being destroyed once the CC has been captured is oindee a pity :wacko:

That is Petra doing it, it's not inherent to the game. It makes the AI "stronger" but arguably "less fun" to play against. So if there is some consensus we could revert it. 

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17 minutes ago, hyperion said:

That is Petra doing it, it's not inherent to the game. It makes the AI "stronger" but arguably "less fun" to play against. So if there is some consensus we could revert it. 

Ah, I see, but then it would be an issue of changing how Self-Destruct exactly works, given that in some situations (like this) it seems unsightly and overpowered, while it would still make sense in other situations (scorched earth). My first idea would be for it not to exist at all, while one being able to attack their own structures, or for things not to take time from troops, they could have the ability to set ones’ buildings on fire fast. Maybe a simplification of all this that changes the least possible could be for the button to exist but to have units very close by for it to work.

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I do acknowledge that Petra might follow a strategy of scorched earth, but it does not win anything itself (destroying own buildings does not bring back any resources, I just learnt - it couls be a strategy in an emergency situtation where e.g. wood is missing to build new troops). I do see the advantage of not offering further advantage/buildings to the opponenet though (classical scorched earth). Shoudl we add that to the manual or the tips&tricks somewhere?

As a bottom line, the benefit as an attacker is to either destroy enemy buildings yourself, thus getting a loot, or conquering them before taking over the CC then you benefit from additional buildings.

Edited by Grautvornix
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