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0 A.D. Is Wasting Its Potential !


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13 minutes ago, Thalatta said:

Gosh, seriously? Have you read or not the first page of that thread? I don't want to make a whole paragraph with quotes from that thread, so don't make me do it!

Ah, I see, you're probably referring to Geneva55's comment. I don't see him expressing himself the way you did. The way you say things and your track record in the project matter. There may be more, I'm not going to spend time rereading old posts. But if you want to go to the trouble of quoting every message, go ahead. It's one of your specialties.

 
 
13 minutes ago, Thalatta said:

I'm not even referring to the "lobby", or to the "competitive community" (as referred there), but those who want "a rushed game that's 3 times faster than the already competitive StarCraft II (production and research times as reference)".

Ah so you are pointing fingers afterall, or not?
As for the StarCraft II example, I really don't think 0 A.D. is faster. I understand why you're using training and research times as a reference, but a game's pacing is determined by many other factors as well. But at that point, it's a matter of personal opinion. I've already tried to convince you that it's not a good argument, but you still think it is. That's fair.

 

11 minutes ago, Thalatta said:

I'm not blaming APM, I do agree it's not as high as in other games, not thanks to short training times obviously, but to other things like batch training (which is a great idea), maybe the lack of unit abilities (which might be coming in the future), whatever. I'm only saying that for newbies that are not used to batching and train units one by one things can feel rushed, and it's just an entry point issue that worries me.

LOL You are amazing, mate. Amazing

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