Asher Posted 49 minutes ago Share Posted 49 minutes ago Anybody played Minecraft? If you have you may know how it loads and unloads chunks. Would it be possible to do the same for 0 A.D., load and unload tiles and resources to help save on ram. Also if it would only render the textures of units/resources that are currently being viewed from the camera or in the render distance. I am not super familiar with this coding stuff, so I probably wouldn't really be able to do it, soon Link to comment Share on other sites More sharing options...
Stan` Posted 24 minutes ago Share Posted 24 minutes ago 23 minutes ago, Asher said: Would it be possible to do the same for 0 A.D., load and unload tiles and resources to help save on ram. Also if it would only render the textures of units/resources that are currently being viewed from the camera or in the render distance. I am not super familiar with this coding stuff, so I probably wouldn't really be able to do it, soon What you mention is called culling, you can see what's being culled through the dev menu, by locking the camera frustrum. The problem is that at low angles, it's almost impossible to cull stuff, because you see an infinite distance forward. Other than that it's already implemented. Link to comment Share on other sites More sharing options...
Asher Posted 8 minutes ago Author Share Posted 8 minutes ago (edited) 16 minutes ago, Stan` said: What you mention is called culling, you can see what's being culled through the dev menu, by locking the camera frustrum. The problem is that at low angles, it's almost impossible to cull stuff, because you see an infinite distance forward. Other than that it's already implemented. How do you open the dev menu? If you are not doing revealed map, does it render enemy's units/structures that you can't see/haven't seen? Edited 8 minutes ago by Asher Link to comment Share on other sites More sharing options...
Asher Posted 4 minutes ago Author Share Posted 4 minutes ago (edited) I found how to open the dev menu Edited 4 minutes ago by Asher Link to comment Share on other sites More sharing options...
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