Gurken Khan Posted Wednesday at 13:43 Share Posted Wednesday at 13:43 The game just failed to create a map. I don't know why it says "stronghold", a previous game (I didn't play) was named that. Shouldn't Coast Range be able to handle three teams? logs290426.zip Quote Link to comment Share on other sites More sharing options...
Stan` Posted yesterday at 08:35 Share Posted yesterday at 08:35 Usually it's because there is a stronghold placement type that's being set in the map options. But it might be persist match settings acting out again. CC @phosit Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted yesterday at 08:48 Author Share Posted yesterday at 08:48 11 minutes ago, Stan` said: Usually it's because there is a stronghold placement type that's being set in the map options. I did not do such a thing. (Didn't know match settings were acting up.) Quote Link to comment Share on other sites More sharing options...
Stan` Posted yesterday at 09:01 Share Posted yesterday at 09:01 Basically player placement option is the reason it would fail Quote Link to comment Share on other sites More sharing options...
phosit Posted 2 hours ago Share Posted 2 hours ago I don't know of a remaining issue of persistent map settings. Also the name of a game should be causally unrelated to the placement. I know #8148 which is related especially this link. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 1 hour ago Author Share Posted 1 hour ago 18 minutes ago, phosit said: this link. Oh, "someone" had a similar experience... #8148 seems to me like a different case, as one deliberately sets up a specific match versus playing a random random random game. So, the above message is the intended behavior when player settings and rng result aren't compatible? Could the game be forced to comply with the settings so that an error won't be shown to the player? Quote Link to comment Share on other sites More sharing options...
phosit Posted 1 hour ago Share Posted 1 hour ago Oh, so you choose random as placement - I understand now. I think it would be a hard to delay the random selection to the mapgen script. One would also have to change replay-summary: there it shouldn't be displayed as "random". The more complete solution is the one stated in the ticket. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 47 minutes ago Author Share Posted 47 minutes ago 10 minutes ago, phosit said: The more complete solution is the one stated in the ticket. I don't see it. Are you referring to this part? Quote When the condition is not met the Start Game! button should be disabled and a tooltip should explain why. I still don't think this is applicable with random random random games. The application doesn't ~know what map it will roll and thus doesn't know whether it will work with the selected options; so it couldn't disable the Start button at that point. Spoiler Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.