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Regarding fields and storage facilities


Eilat
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Should the construction of fields right next to the civic center be reconsidered? I know it's intended to utilize the civic center as storage, but it looks rather unsightly. Also, what if the storage actually contains resources - the amount workers collect and load into it—and it could be looted?

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Regarding your first line, not allowing fields next to CCs was discussed not long ago, I don’t know what was the conclusion. I think it’ll be implemented at least in one mod for now.

Regarding your second line... I'm confused about “storage actually contains resources”, RTS don’t tend to work like that… not that that’s an invalid mechanic, just that you are stating it like it’s the obvious default, if I even understand correctly what's going on.

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1 hour ago, Thalatta said:

I'm confused about “storage actually contains resources”, RTS don’t tend to work like that… not that that’s an invalid mechanic, just that you are stating it like it’s the obvious default, if I even understand correctly what's going on.

The idea is to turn storage buildings into actual resource containers, so the economy becomes spatial, resources are stored locally, not globally. If you deposit 500 wood into a specific storage, that storage literally holds those 500 wood. If that storage is attacked, up to that exact amount can be looted.
 

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8 minutes ago, Eilat said:

The idea is to turn storage buildings into actual resource containers, so the economy becomes spatial, resources are stored locally, not globally. If you deposit 500 wood into a specific storage, that storage literally holds those 500 wood. If that storage is attacked, up to that exact amount can be looted.
 

I like this, its something we briefly discussed with Classical Warfare AEA, just not really sure how to implement something like that.

You would hold it at your storehouse until its transferred somewhere else ie cc, forge.

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25 minutes ago, Emacz said:

You would hold it at your storehouse until its transferred somewhere else ie cc, forge.

So what do you think about the idea that trader and trading ships would actually carry resources and could also be robbed?

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I like that... in some ways that is what "loot" is, but its standard. We have also changed the amount of loot a little.  Farmsteads were I think 20 wood, same as storehouse.  It was 20% of cost, or maybe 10%... anyway we for now are 75 food for farmstead, and 25metal, 25wood, 25stone for storehouse.

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