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Hoplite Experiment (or, how can we simulate crowds?)


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  • 4 weeks later...
On 19/04/2026 at 3:21 AM, wowgetoffyourcellphone said:

This is a freaking awesome video and got me thinking about how pathfinding could simulate crowd and individual behavior. 

Mmmm animation references.. :eat:

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  • 1 month later...

I don't know if it's possible to add enemy obstruction(movement) when the enemy is already formed.

Idea: Battalion simulation through group pathfinding blocking.

 

Unified Collision Box: When a formation is activated, the engine should generate a dynamic bounding box encompassing the entire group.

Environment Blocking: Both long-range and short-range pathfinding algorithms (A* and Flocking) must calculate the route based on the total size of this block. If a narrow pass blocks even a single corner of the box, the entire formation should search for an alternative route or halt, rather than breaking ranks

 

Pivot Points: Turns should be executed using a central or lateral axis of rotation for the entire block, accurately simulating ancient infantry maneuvers

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