wowgetoffyourcellphone Posted April 19 Share Posted April 19 This is a freaking awesome video and got me thinking about how pathfinding could simulate crowd and individual behavior. 4 3 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 18 Author Share Posted May 18 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted May 18 Share Posted May 18 On 19/04/2026 at 3:21 AM, wowgetoffyourcellphone said: This is a freaking awesome video and got me thinking about how pathfinding could simulate crowd and individual behavior. Mmmm animation references.. 3 Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted 57 minutes ago Share Posted 57 minutes ago I don't know if it's possible to add enemy obstruction(movement) when the enemy is already formed. Idea: Battalion simulation through group pathfinding blocking. Unified Collision Box: When a formation is activated, the engine should generate a dynamic bounding box encompassing the entire group. Environment Blocking: Both long-range and short-range pathfinding algorithms (A* and Flocking) must calculate the route based on the total size of this block. If a narrow pass blocks even a single corner of the box, the entire formation should search for an alternative route or halt, rather than breaking ranks Pivot Points: Turns should be executed using a central or lateral axis of rotation for the entire block, accurately simulating ancient infantry maneuvers Link to comment Share on other sites More sharing options...
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