MishFTW Posted March 21, 2012 Report Share Posted March 21, 2012 I made this topic because I hope it will provide an easy way to download a compiled application for the Mac. Many guests probably search for a Mac app (I know I did) so I hope that helps the issue without having to dig through other threads. For much more technical talk, see the this topic.Alpha 10 Release (r11863) thanks to historic_bruno Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted April 24, 2012 Report Share Posted April 24, 2012 By request:r11660 development version 1 Quote Link to comment Share on other sites More sharing options...
Echelon9 Posted April 25, 2012 Report Share Posted April 25, 2012 1335242551' post='238673']By request:r11660 development versionWas this built using the new build architecture that you're working on? Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 25, 2012 Author Report Share Posted April 25, 2012 Dude... when I saw it I was like... WHOA! Specular maps add a nice shine. And the research stuff is nice. I do have one question. Can keep the app update by replacing the mods/public folder with newer versions? Or will that break the app?Edit: An error at start up about wrong chipset (supposed to be Intel HD 3000) but I dont see any consequences or such during gameplay. Quote Link to comment Share on other sites More sharing options...
General Octavian Posted April 25, 2012 Report Share Posted April 25, 2012 Very nice! Keep it up I get error messages when my units start to fight and i also get an error message that says my graphics card isn't right or something lol But it works fine! Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted April 25, 2012 Report Share Posted April 25, 2012 Can keep the app update by replacing the mods/public folder with newer versions?No - you'll almost always need a new version of the compiled executable, not just the new data files and scripts.An error at start up about wrong chipset (supposed to be Intel HD 3000)This got fixed. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 26, 2012 Author Report Share Posted April 26, 2012 Thanks. Hope the new build system will allow me to compile myself. Then I'll owe Ben 3 times Quote Link to comment Share on other sites More sharing options...
General Octavian Posted April 27, 2012 Report Share Posted April 27, 2012 Can we have an updated svn dl with the new sound system please ? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted April 27, 2012 Report Share Posted April 27, 2012 That's not in SVN yet, it's still a work in progress Quote Link to comment Share on other sites More sharing options...
General Octavian Posted May 4, 2012 Report Share Posted May 4, 2012 Can we have a recent svn build? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted May 4, 2012 Report Share Posted May 4, 2012 Not from me, I'm a bit busy doing other things We're only like a week or two from the release hopefully. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted May 11, 2012 Author Report Share Posted May 11, 2012 Actually I'm using the official r11724 build for Leopard (32 bit). Works great on Snow Leopard 64 bit. But on the other hand, releases are coming and better build system for Mac. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted August 14, 2012 Author Report Share Posted August 14, 2012 Forgot to post this: r11863 (Alpha 10). Quote Link to comment Share on other sites More sharing options...
Kimball Posted August 14, 2012 Report Share Posted August 14, 2012 I wonder how much effort it would take to go the Overgrowth route and have an auto-updater (if you haven't pre-ordered the game yet, it's valuable just to see all of the things they're doing right). Quote Link to comment Share on other sites More sharing options...
MishFTW Posted August 14, 2012 Author Report Share Posted August 14, 2012 Ben was working on a new build system for the Mac to make it a bit painless. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 15, 2012 Report Share Posted August 15, 2012 I wonder how much effort it would take to go the Overgrowth route and have an auto-updater (if you haven't pre-ordered the game yet, it's valuable just to see all of the things they're doing right).I would definitely like an auto-updater for 0 A.D. No idea how it would work for Macs though, you can't really change an app bundle, or shouldn't anyway especially if we start signing the bundle. Maybe mod data would go in Library/Application Settings, the first time you run the app it could download the latest data, future updates would be incremental. If the engine changes, it would need to download a new app bundle. This would require a significant change in how we distribute the game.Of course if we do auto-updating, the bigger problem is getting it to work with multiplayer. Quote Link to comment Share on other sites More sharing options...
Kimball Posted August 15, 2012 Report Share Posted August 15, 2012 I'm not sure that you can't change an app bundle. They act just like folders (i.e. /Users/../Applications/0AD.app/Contents/Resources). I think this is how Wolfire does it. Quote Link to comment Share on other sites More sharing options...
dvangennip Posted August 15, 2012 Report Share Posted August 15, 2012 I'm not sure that you can't change an app bundle. They act just like folders (i.e. /Users/../Applications/0AD.app/Contents/Resources). I think this is how Wolfire does it.Google does it as well with their Chrome app. But the problem is code signing. From OS X Mountain Lion on, applications that are not from the App Store or signed cannot be installed on a Mac, unless the user has changed her default security settings. I guess changing an App Bundle would break this signing, which is probably based on a signature of the contents. If this is true, there could be a way around by having the 0 A.D. app being very simple, namely just an updater that puts everything, including the actual runtime application in /User/name/Library/Application Support/0ad/ and run it from there. The first time it gets started it will simply download everything, and as soon as that is done it acts as a shortcut to the real application. Quote Link to comment Share on other sites More sharing options...
stwf Posted August 21, 2012 Report Share Posted August 21, 2012 You should look into sparkle...http://sparkle.andymatuschak.org/Its a framework that makes auto updates very easy (but it is Mac only). A brief perusal of their website shows that they do have a way to support code signing... Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 22, 2012 Report Share Posted August 22, 2012 The updating should be integrated into the game itself. We might get some ideas from them specifically about how to handle app bundles and signing on OS X, but we need a cross platform solution. Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 31, 2012 Report Share Posted August 31, 2012 Slightly related: I've updated the wiki page with a warning for Mountain Lion users about GateKeeper (can be changed if needed, obviously). Quote Link to comment Share on other sites More sharing options...
MishFTW Posted September 7, 2012 Author Report Share Posted September 7, 2012 New release binaries!Alpha 11 Release (r12636) 64 bitAlpha 11 Release (r12636) 32 bit Quote Link to comment Share on other sites More sharing options...
memmaker650 Posted September 8, 2012 Report Share Posted September 8, 2012 (edited) Some notes about playing 0ad alpha 11 from my new MacBook Pro Retina.I think these thing happen to me it's caused because the Retina Display resolutions.First of all, my System info log extracted by the game and stored in MyUserFolder/Application Support/0ad/log/(generated 2012-09-08 09:27:08 UTC)OS : Darwin 12.1.0 (Darwin Kernel Version 12.1.0: Tue Aug 14 13:29:55 PDT 2012; root:xnu-2050.9.2~1/RELEASE_X86_64)CPU : x86_64, Intel Core i7-3720QM @ 2.60GHz (1x8x1), 2.59 GHzMemory : 2048 MiB; 582 MiB freeGraphics Card : NVIDIA NVIDIA GeForce GT 650M OpenGL EngineOpenGL Drivers : 2.1 NVIDIA-8.0.51; OpenGL 2.1 NVIDIA-8.0.51Video Mode : 1440x900:32Sound Card : UnknownSound Drivers : UnknownOpenGL Extensions:GL_ARB_color_buffer_floatGL_ARB_depth_buffer_floatGL_ARB_depth_clampGL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_draw_elements_base_vertexGL_ARB_draw_instancedGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_framebuffer_objectGL_ARB_framebuffer_sRGBGL_ARB_half_float_pixelGL_ARB_half_float_vertexGL_ARB_imagingGL_ARB_instanced_arraysGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_provoking_vertexGL_ARB_seamless_cube_mapGL_ARB_shader_objectsGL_ARB_shader_texture_lodGL_ARB_shading_language_100GL_ARB_shadowGL_ARB_syncGL_ARB_texture_border_clampGL_ARB_texture_compressionGL_ARB_texture_compression_rgtcGL_ARB_texture_cube_mapGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_mirrored_repeatGL_ARB_texture_non_power_of_twoGL_ARB_texture_rectangleGL_ARB_texture_rgGL_ARB_transpose_matrixGL_ARB_vertex_array_bgraGL_ARB_vertex_blendGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_window_posGL_EXT_abgrGL_EXT_bgraGL_EXT_bindable_uniformGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_clip_volume_hintGL_EXT_compiled_vertex_arrayGL_EXT_depth_bounds_testGL_EXT_draw_buffers2GL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXT_framebuffer_multisample_blit_scaledGL_EXT_framebuffer_objectGL_EXT_framebuffer_sRGBGL_EXT_geometry_shader4GL_EXT_gpu_program_parametersGL_EXT_gpu_shader4GL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_floatGL_EXT_provoking_vertexGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrapGL_EXT_texture_arrayGL_EXT_texture_compression_dxt1GL_EXT_texture_compression_s3tcGL_EXT_texture_env_addGL_EXT_texture_filter_anisotropicGL_EXT_texture_integerGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_rectangleGL_EXT_texture_shared_exponentGL_EXT_texture_sRGBGL_EXT_texture_sRGB_decodeGL_EXT_timer_queryGL_EXT_transform_feedbackGL_EXT_vertex_array_bgraGL_APPLE_aux_depth_stencilGL_APPLE_client_storageGL_APPLE_element_arrayGL_APPLE_fenceGL_APPLE_float_pixelsGL_APPLE_flush_buffer_rangeGL_APPLE_flush_renderGL_APPLE_object_purgeableGL_APPLE_packed_pixelsGL_APPLE_pixel_bufferGL_APPLE_rgb_422GL_APPLE_row_bytesGL_APPLE_specular_vectorGL_APPLE_texture_rangeGL_APPLE_transform_hintGL_APPLE_vertex_array_objectGL_APPLE_vertex_array_rangeGL_APPLE_vertex_point_sizeGL_APPLE_vertex_program_evaluatorsGL_APPLE_ycbcr_422GL_ATI_separate_stencilGL_ATI_texture_env_combine3GL_ATI_texture_floatGL_ATI_texture_mirror_onceGL_IBM_rasterpos_clipGL_NV_blend_squareGL_NV_conditional_renderGL_NV_depth_clampGL_NV_fog_distanceGL_NV_fragment_program_optionGL_NV_fragment_program2GL_NV_light_max_exponentGL_NV_multisample_filter_hintGL_NV_point_spriteGL_NV_texgen_reflectionGL_NV_vertex_program2_optionGL_NV_vertex_program3GL_SGIS_generate_mipmapGL_SGIS_texture_edge_clampGL_SGIS_texture_lodSMBIOS:Second thing:- I only can see a part of the main menu page. That's what i see, marked with the stripe of a rectangle.http://imageshack.us...admainmenu.jpg/- In the main menu page, I can't push buttons of the menu positioning the mouse cursors above the button. To select/push a button on the main menu page the cursor must be in the same x coordinate as the button but with y coordinate lower, taking the origin in the lower left corner. It's so weird move into the differente menu pages with these way of work. * I try to start a scenario thinking these things could be solved in but i can push the 'start game' button. And trying to go back in the menu, to the main menu page and i can't. It's not possible use keys to move in the menu, ESC to go backwards and and tab to move between buttons ??? * I need to turn off my mac to leave the game.- Third thing. I see there are graphical options that are choosable changing some boolean vars. I see this configuration file (default.cfg in 0ad.app package) and read the instructions. I read that to apply my personal settings i need to create a file called local.cfg in MyUserFolder/Application Support/0ad/config/ but i do this to change the game resolution to something compatible with the Retina (default in Retina Display is 2880x1400) and write only two lines: xres=1440 and yres= 900 but the game log when I re-run the game tell me that nothing really happen. The game log only changes the xres and yres resolution when i change it in the default.cfg file from 0, 0 to 1440, 900.- Fourth thing. Sound play good. Nice work.mainlog.html0 A.D. Main logLoading config file "config/default.cfg"Loaded config string "windowed" = "false"Loaded config string "pauseonfocusloss" = "true"Loaded config string "xres" = "1440"Loaded config string "yres" = "900"Loaded config string "bpp" = "0"Loaded config string "fancywater" = "true"Loaded config string "shadows" = "true"Loaded config string "shadowpcf" = "true"Loaded config string "vsync" = "false"Loaded config string "particles" = "true"Loaded config string "silhouettes" = "true"Loaded config string "showsky" = "false"Loaded config string "nos3tc" = "false"Loaded config string "noautomipmap" = "true"Loaded config string "novbo" = "false"Loaded config string "noframebufferobject" = "false"Loaded config string "nohwcursor" = "false"Loaded config string "force_s3tc_enable" = "true"Loaded config string "renderpath" = "default"Loaded config string "preferglsl" = "false"Loaded config string "gentangents" = "false"Loaded config string "smoothlos" = "false"Loaded config string "materialmgr.quality" = "0.0"Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"Loaded config string "forcealphatest" = "false"Loaded config string "gpuskinning" = "false"Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"Loaded config string "skycolor" = "0 0 0"Loaded config string "sound.mastergain" = "0.9"Loaded config string "sound.musicgain" = "0.2"Loaded config string "sound.ambientgain" = "0.6"Loaded config string "sound.actiongain" = "0.7"Loaded config string "sound.bufferCount" = "50"Loaded config string "sound.bufferSize" = "98304"Loaded config string "view.scroll.speed" = "120.0"Loaded config string "view.scroll.speed.modifier" = "1.05"Loaded config string "view.rotate.x.speed" = "1.2"Loaded config string "view.rotate.x.min" = "28.0"Loaded config string "view.rotate.x.max" = "60.0"Loaded config string "view.rotate.x.default" = "35.0"Loaded config string "view.rotate.y.speed" = "2.0"Loaded config string "view.rotate.y.speed.wheel" = "0.45"Loaded config string "view.rotate.y.default" = "0.0"Loaded config string "view.rotate.speed.modifier" = "1.05"Loaded config string "view.drag.speed" = "0.5"Loaded config string "view.zoom.speed" = "256.0"Loaded config string "view.zoom.speed.wheel" = "32.0"Loaded config string "view.zoom.min" = "50.0"Loaded config string "view.zoom.max" = "200.0"Loaded config string "view.zoom.default" = "120.0"Loaded config string "view.zoom.speed.modifier" = "1.05"Loaded config string "view.pos.smoothness" = "0.1"Loaded config string "view.zoom.smoothness" = "0.4"Loaded config string "view.rotate.x.smoothness" = "0.5"Loaded config string "view.rotate.y.smoothness" = "0.3"Loaded config string "view.near" = "2.0"Loaded config string "view.far" = "4096.0"Loaded config string "view.fov" = "45.0"Loaded config string "view.height.smoothness" = "0.5"Loaded config string "view.height.min" = "16"Loaded config string "hotkey.exit" = "Alt+F4"Loaded config string "hotkey.exit" = "Ctrl+Break"Loaded config string "hotkey.leave" = "Escape"Loaded config string "hotkey.pause" = "Pause"Loaded config string "hotkey.screenshot" = "F2"Loaded config string "hotkey.bigscreenshot" = "Shift+F2"Loaded config string "hotkey.togglefullscreen" = "Alt+Return"Loaded config string "hotkey.screenshot.watermark" = "K"Loaded config string "hotkey.wireframe" = "Alt+W"Loaded config string "hotkey.silhouettes" = "Alt+S"Loaded config string "hotkey.showsky" = "Alt+Z"Loaded config string "hotkey.camera.reset" = "H"Loaded config string "hotkey.camera.follow" = "F"Loaded config string "hotkey.camera.zoom.in" = "Plus"Loaded config string "hotkey.camera.zoom.in" = "Equals"Loaded config string "hotkey.camera.zoom.in" = "NumPlus"Loaded config string "hotkey.camera.zoom.out" = "Minus"Loaded config string "hotkey.camera.zoom.out" = "NumMinus"Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"Loaded config string "hotkey.camera.rotate.cw" = "Q"Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"Loaded config string "hotkey.camera.rotate.ccw" = "E"Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"Loaded config string "hotkey.camera.pan" = "MouseMiddle"Loaded config string "hotkey.camera.pan" = "ForwardSlash"Loaded config string "hotkey.camera.left" = "A"Loaded config string "hotkey.camera.left" = "LeftArrow"Loaded config string "hotkey.camera.right" = "D"Loaded config string "hotkey.camera.right" = "RightArrow"Loaded config string "hotkey.camera.up" = "W"Loaded config string "hotkey.camera.up" = "UpArrow"Loaded config string "hotkey.camera.down" = "S"Loaded config string "hotkey.camera.down" = "DownArrow"Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"Loaded config string "hotkey.console.toggle" = "BackQuote"Loaded config string "hotkey.console.toggle" = "F9"Loaded config string "hotkey.copy" = "Ctrl+C"Loaded config string "hotkey.paste" = "Ctrl+V"Loaded config string "hotkey.cut" = "Ctrl+X"Loaded config string "hotkey.selection.add" = "Shift"Loaded config string "hotkey.selection.milonly" = "Alt"Loaded config string "hotkey.selection.remove" = "Ctrl"Loaded config string "hotkey.selection.idleworker" = "Period"Loaded config string "hotkey.selection.idlewarrior" = "Comma"Loaded config string "hotkey.selection.offscreen" = "Alt"Loaded config string "hotkey.selection.group.select.0" = "0"Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"Loaded config string "hotkey.selection.group.add.0" = "Shift+0"Loaded config string "hotkey.selection.group.select.1" = "1"Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"Loaded config string "hotkey.selection.group.add.1" = "Shift+1"Loaded config string "hotkey.selection.group.select.2" = "2"Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"Loaded config string "hotkey.selection.group.add.2" = "Shift+2"Loaded config string "hotkey.selection.group.select.3" = "3"Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"Loaded config string "hotkey.selection.group.add.3" = "Shift+3"Loaded config string "hotkey.selection.group.select.4" = "4"Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"Loaded config string "hotkey.selection.group.add.4" = "Shift+4"Loaded config string "hotkey.selection.group.select.5" = "5"Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"Loaded config string "hotkey.selection.group.add.5" = "Shift+5"Loaded config string "hotkey.selection.group.select.6" = "6"Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"Loaded config string "hotkey.selection.group.add.6" = "Shift+6"Loaded config string "hotkey.selection.group.select.7" = "7"Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"Loaded config string "hotkey.selection.group.add.7" = "Shift+7"Loaded config string "hotkey.selection.group.select.8" = "8"Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"Loaded config string "hotkey.selection.group.add.8" = "Shift+8"Loaded config string "hotkey.selection.group.select.9" = "9"Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"Loaded config string "hotkey.selection.group.add.9" = "Shift+9"Loaded config string "hotkey.session.kill" = "Delete"Loaded config string "hotkey.session.garrison" = "Ctrl"Loaded config string "hotkey.session.queue" = "Shift"Loaded config string "hotkey.session.batchtrain" = "Shift"Loaded config string "hotkey.session.massbarter" = "Shift"Loaded config string "hotkey.session.unloadtype" = "Shift"Loaded config string "hotkey.session.deselectgroup" = "Ctrl"Loaded config string "hotkey.session.rotate.cw" = "RightBracket"Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"Loaded config string "hotkey.timewarp.fastforward" = "Space"Loaded config string "hotkey.timewarp.rewind" = "Backspace"Loaded config string "hotkey.fps.toggle" = "Alt+F"Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"Loaded config string "hotkey.session.gui.toggle" = "Alt+G"Loaded config string "hotkey.menu.toggle" = "F10"Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"Loaded config string "hotkey.session.showstatusbars" = "Tab"Loaded config string "hotkey.chat" = "Return"Loaded config string "hotkey.teamchat" = "T"Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"Loaded config string "hotkey.profile.toggle" = "F11"Loaded config string "hotkey.profile.save" = "Shift+F11"Loaded config string "hotkey.profile2.enable" = "F11"Loaded config string "profiler2.http.autoenable" = "false"Loaded config string "profiler2.gpu.autoenable" = "false"Loaded config string "profiler2.gpu.arb.enable" = "true"Loaded config string "profiler2.gpu.ext.enable" = "true"Loaded config string "profiler2.gpu.intel.enable" = "true"Loaded config string "hotkey.quicksave" = "Shift+F5"Loaded config string "hotkey.quickload" = "Shift+F8"Loaded config string "joystick.enable" = "false"Loaded config string "joystick.deadzone" = "8192"Loaded config string "joystick.camera.pan.x" = "0"Loaded config string "joystick.camera.pan.y" = "1"Loaded config string "joystick.camera.rotate.x" = "3"Loaded config string "joystick.camera.rotate.y" = "2"Loaded config string "joystick.camera.zoom.in" = "5"Loaded config string "joystick.camera.zoom.out" = "4"Loading config file "config/local.cfg"Loaded config string "xres" = "1440"Loaded config string "yres" = "900"Loaded config string "preferglsl" = "true"Loading config file "config/user.cfg"Loaded config string "userreport.enabledversion" = "0"Loaded config string "userreport.id" = "d28e9c3581ceea36"CRenderer::Open: depth bits 24CRenderer::Open: stencil bits 8CRenderer::Open: alpha bits 8Engine exited successfully on 2012-09-08 at 11:27:15 with 205 message(s), 0 error(s) and 0 warning(s).I think these could help future develops. Edited September 8, 2012 by memmaker650 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 8, 2012 Report Share Posted September 8, 2012 The retina display issue is a known problem, at this point we believe it's an SDL bug, it's hard to test without a retina display though Try running the game in windowed mode instead by setting windowed=true, that should work. Quote Link to comment Share on other sites More sharing options...
memmaker650 Posted September 9, 2012 Report Share Posted September 9, 2012 The retina display issue is a known problem, at this point we believe it's an SDL bug, it's hard to test without a retina display though Try running the game in windowed mode instead by setting windowed=true, that should work.Ok, your solution proposed works fine, now i can play de game and see all the main menu page.But to allow windowed mode i need to change the value in the default.cfg and not in the Application Support file.If you need to test something in the Retina please tell me and I will do it and bring you back de logs or data you want. Quote Link to comment Share on other sites More sharing options...
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