Spahbod Posted March 7, 2012 Report Share Posted March 7, 2012 Slightly different from what Michael proposed, this map is filled with shallow, passable marshes. But the western sea has a problem as it will have the same characteristics (eg. color, reflection, etc.) as marshes and wont be a good thing and I didn't implement it. So this is not going to reach alpha 9 which is going to be released in 16 hours. I still find it fun to play.Screenshotshttp://spahbod.persiangig.com/0%20A.D./Rhine%20Marshes1.jpghttp://spahbod.persiangig.com/0%20A.D./Rhine%20Marshes2.jpghttp://spahbod.persiangig.com/0%20A.D./Rhine%20Marshes3.jpgrhine_marshlands.zip Quote Link to comment Share on other sites More sharing options...
FeXoR Posted March 7, 2012 Report Share Posted March 7, 2012 Nice, but you seem to ignore Mythos Rulers advise to leave space around the start positions in order to place base buildings ^^ Quote Link to comment Share on other sites More sharing options...
Spahbod Posted March 7, 2012 Author Report Share Posted March 7, 2012 That is going to be fixed for all of the maps in a huge update. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 7, 2012 Report Share Posted March 7, 2012 Nice, but you seem to ignore Mythos Rulers advise to leave space around the start positions in order to place base buildings ^^This one isn't as bad as most, since it has relatively few trees. There seems to be places nearby for buildings. But yeah, a comprehensive solution for all maps should be sought. Quote Link to comment Share on other sites More sharing options...
Pureon Posted March 7, 2012 Report Share Posted March 7, 2012 Good looking map Quote Link to comment Share on other sites More sharing options...
feneur Posted March 7, 2012 Report Share Posted March 7, 2012 alpha 9 which is going to be released in 16 hours.It's not going to be released in 16 hours, however the feature freeze (i.e. no new features added, and generally only bug fixes and non-risky additions should be made) is tomorrow as you say, so it's probably still a good choice to put it up here rather than adding it to the SVN for now. Great work as far as I can tell though You and wraiti are really pushing the quality of the RMSs to come nearer and nearer to handmade quality Quote Link to comment Share on other sites More sharing options...
MishFTW Posted March 8, 2012 Report Share Posted March 8, 2012 Looks really good man, as always of course I'll play it when I get out of this pile of homework. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 8, 2012 Report Share Posted March 8, 2012 I think this is a great map. I think it can be closer to the description though:http://www.wildfiregames.com/forum/index.php?showtopic=15562&st=0#rhinemarshlandsI also think it can use a lot more fauna: Sheep, horses, more deer, bears, boar, and maybe a couple of wolves. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted March 8, 2012 Author Report Share Posted March 8, 2012 Updated the mp. Added more wildlife.rhine_marshlands.zip Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 8, 2012 Report Share Posted March 8, 2012 Updated the mp. Added more wildlife.Looks good. I'd go ahead and add it to the repository real quick if I were you. Quote Link to comment Share on other sites More sharing options...
AuroN2 Posted March 15, 2012 Report Share Posted March 15, 2012 Is it possible to script resources so that forage bushes and trees are the only ones that spawn near each other and near start points? I would like to see a map with forage positions far away from bases. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted March 15, 2012 Author Report Share Posted March 15, 2012 You reminded me of something very important. I haven't placed non-starting-point berries in any map. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted March 15, 2012 Report Share Posted March 15, 2012 (edited) You reminded me of something very important. I haven't placed non-starting-point berries in any map.Well, but be careful with food sources that could be mistaken as wood resources.At least I don't like them. Edited March 15, 2012 by FeXoR Quote Link to comment Share on other sites More sharing options...
Yodaspirine Posted March 26, 2012 Report Share Posted March 26, 2012 I had downloaded Alpha 9 this week-end and I would applaud all the random map makers for their work. Some, like this map I enjoyed, could be hand-made maps. Quote Link to comment Share on other sites More sharing options...
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