Spahbod Posted January 29, 2012 Report Share Posted January 29, 2012 (edited) Hi. After attempting to improve historic_brunno's path code with zero success for four days, I surrendered and went back to my work. Well, as the name shows, it is a map of eastern Mediterranean. It also sometimes contains cyprus which is full of minerals.Link to Download Edited January 30, 2012 by Spahbod Quote Link to comment Share on other sites More sharing options...
MishFTW Posted January 29, 2012 Report Share Posted January 29, 2012 Love your maps dude! Keep up the good work Quote Link to comment Share on other sites More sharing options...
Pureon Posted January 29, 2012 Report Share Posted January 29, 2012 Really nicely done. The landscape is well textured, trees well placed, and I like the random island in the western sea with all its resources. Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted January 30, 2012 Report Share Posted January 30, 2012 A minor thing, Pheonician should be spelled Phoenician. Quote Link to comment Share on other sites More sharing options...
wraitii Posted February 22, 2012 Report Share Posted February 22, 2012 Isn't the sea on the left too big? I feel like it could be reduced a bit, it would speed things up slightly. Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 26, 2012 Report Share Posted February 26, 2012 I recorded a 1vs2 match against qBot on Phoenician Levant: The stone and metal mine placement doesn't appear to be very balanced - sometimes a player only gets 1 stone and 1 metal mine, while another player gets 2-3 stone mines and 2 metal mines. Perhaps you could look into that? The coast line could also be less of a straight line. Other than that, I really like this RMS Quote Link to comment Share on other sites More sharing options...
Spahbod Posted February 27, 2012 Author Report Share Posted February 27, 2012 I recorded a 1vs2 match against qBot on Phoenician Levant: The stone and metal mine placement doesn't appear to be very balanced - sometimes a player only gets 1 stone and 1 metal mine, while another player gets 2-3 stone mines and 2 metal mines. Perhaps you could look into that? The coast line could also be less of a straight line. Other than that, I really like this RMS Nice play. I liked your way of building a fort near the enemy base.You're right. I had the same problem yesterday. The whole system is not balanced though. But in this case, the shape of the map makes the matter worse. I'll try to find a way to fix this. Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 27, 2012 Report Share Posted February 27, 2012 You're right. I had the same problem yesterday. The whole system is not balanced though. But in this case, the shape of the map makes the matter worse. I'll try to find a way to fix this.Sorry for making your task list even tougher Quote Link to comment Share on other sites More sharing options...
AuroN2 Posted March 15, 2012 Report Share Posted March 15, 2012 (edited) W-w-oaaah, that island in your screenshot looks like austrlia without tasmania! lolIDEA! Could you do a rms script with 3 big islands, and like 10 small ones, that resembles Papua new gunnea, australia, and newzealand? That could be your new challenge! Edited March 15, 2012 by AuroN2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.