JuliusColtranePille Posted December 29, 2011 Report Share Posted December 29, 2011 does atlas work at the moment? this would be great... the last big wish for the mac-version in the current situation! Quote Link to comment Share on other sites More sharing options...
MishFTW Posted December 29, 2011 Report Share Posted December 29, 2011 The latest version works great! good job. I'm just going to try to put into one .app file and if it works, I'll upload that for downloading. Quote Link to comment Share on other sites More sharing options...
feneur Posted December 29, 2011 Report Share Posted December 29, 2011 Unique great problem, game has no sound(no background music and no sound effect).Sound doesn't work on Mac at the moment, the sound system is being rewritten though, which should fix this and other issues. Unfortunately the programmer working on this wasn't able to fix it in time for Alpha 8, but hopefully he will be able to for Alpha 9 so Mac users finally will be able to have sound in the game Quote Link to comment Share on other sites More sharing options...
MishFTW Posted December 30, 2011 Report Share Posted December 30, 2011 Yeah sorry to say I couldn't jumble it into one app. But I added the icon file... And can this please be moved out of the applications forum? Quote Link to comment Share on other sites More sharing options...
Polypropylen Posted December 30, 2011 Report Share Posted December 30, 2011 How long does it usually take to go on from one alpha stage to the next? Quote Link to comment Share on other sites More sharing options...
quantumstate Posted December 30, 2011 Report Share Posted December 30, 2011 How long does it usually take to go on from one alpha stage to the next?Alpha releases are roughly 2 months apart. Quote Link to comment Share on other sites More sharing options...
Louis_marie_c Posted December 30, 2011 Report Share Posted December 30, 2011 Could you "report the problem to Apple" and paste the error code?And have you downloaded the data? If not, download the data, and put the application in the same folder as the "mods", "config" and "tools" folder.In case there is still a problem and it appears you have done everything right, could you open the console and paste the error messages appearing?Here is the error code :Process: 0A.D. [61673]Path: /Users/USER/Downloads/0A.D..app/Contents/MacOS/0A.D.Identifier: 0A.D.Version: ??? (???)Code Type: X86-64 (Native)Parent Process: launchd [218]Date/Time: 2011-12-30 20:49:46.687 +0100OS Version: Mac OS X 10.7.2 (11C74)Report Version: 9Interval Since Last Report: 104766 secCrashes Since Last Report: 5Per-App Crashes Since Last Report: 1Anonymous UUID: 14B98[...]Crashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGTRAP)Exception Codes: 0x0000000000000000, 0x0000000000000000Application Specific Information:objc[61673]: garbage collection is OFFThread 0 Crashed:: Dispatch queue: com.apple.main-thread0 libsystem_kernel.dylib 0x00007fff8d0be82a __kill + 101 0A.D. 0x0000000100004118 debug_break() + 402 0A.D. 0x00000001000456fb unifont_linespacing(long long) + 753 0A.D. 0x00000001001b0f68 _ZL6InitPsbRK5CStrW10CScriptVal + 1684 0A.D. 0x00000001001b382f InitGraphics(CmdLineArgs const&, int) + 8155 0A.D. 0x0000000100019033 SDL_main + 15716 0A.D. 0x000000010001ecd0 -[sDLMain applicationDidFinishLaunching:] + 487 com.apple.Foundation 0x00007fff9150cde2 __-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_1 + 478 com.apple.CoreFoundation 0x00007fff91ed0e0a _CFXNotificationPost + 26349 com.apple.Foundation 0x00007fff914f9097 -[NSNotificationCenter postNotificationName:object:userInfo:] + 6510 com.apple.AppKit 0x00007fff8b618aa7 -[NSApplication _postDidFinishNotification] + 21211 com.apple.AppKit 0x00007fff8b61880d -[NSApplication _sendFinishLaunchingNotification] + 7812 com.apple.AppKit 0x00007fff8b6174d2 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 24213 com.apple.AppKit 0x00007fff8b617233 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 33014 com.apple.CoreFoundation 0x00007fff91f1a851 -[NSObject performSelector:withObject:withObject:] + 6515 com.apple.Foundation 0x00007fff9152f89b __-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke_1 + 10116 com.apple.Foundation 0x00007fff9152e822 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 28317 com.apple.Foundation 0x00007fff9152e6b0 _NSAppleEventManagerGenericHandler + 10518 com.apple.AE 0x00007fff8b5b9c25 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 20019 com.apple.AE 0x00007fff8b5b9b03 _ZL25dispatchEventAndSendReplyPK6AEDescPS_ + 3820 com.apple.AE 0x00007fff8b5b99f7 aeProcessAppleEvent + 25021 com.apple.HIToolbox 0x00007fff8ca31b6d AEProcessAppleEvent + 10222 com.apple.AppKit 0x00007fff8b61463d _DPSNextEvent + 124723 com.apple.AppKit 0x00007fff8b613cf5 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 13524 com.apple.AppKit 0x00007fff8b61062d -[NSApplication run] + 47025 0A.D. 0x000000010001f323 main + 129926 0A.D. 0x000000010001871c start + 52Thread 1:: Dispatch queue: com.apple.libdispatch-manager0 libsystem_kernel.dylib 0x00007fff8d0bf7e6 kevent + 101 libdispatch.dylib 0x00007fff8f5735be _dispatch_mgr_invoke + 9232 libdispatch.dylib 0x00007fff8f57214e _dispatch_mgr_thread + 54Thread 2:0 libsystem_kernel.dylib 0x00007fff8d0bebca __psynch_cvwait + 101 libsystem_c.dylib 0x00007fff9146a274 _pthread_cond_wait + 8402 libSDL-1.2.0.dylib 0x0000000100ce2b67 SDL_CondWaitTimeout + 1193 libSDL-1.2.0.dylib 0x0000000100ce2780 SDL_SemWaitTimeout + 804 0A.D. 0x00000001001f9519 CUserReporterWorker::Run() + 8255 0A.D. 0x00000001001f9b93 CUserReporterWorker::RunThread(void*) + 1156 libsystem_c.dylib 0x00007fff914668bf _pthread_start + 3357 libsystem_c.dylib 0x00007fff91469b75 thread_start + 13Thread 3:0 libsystem_kernel.dylib 0x00007fff8d0bee42 __semwait_signal + 101 libsystem_c.dylib 0x00007fff9141cdea nanosleep + 1642 libSDL-1.2.0.dylib 0x0000000100ce7136 SDL_Delay + 1023 libSDL-1.2.0.dylib 0x0000000100ce717a RunTimer + 424 libSDL-1.2.0.dylib 0x0000000100ca0417 SDL_RunThread + 715 libSDL-1.2.0.dylib 0x0000000100ce2609 RunThread + 96 libsystem_c.dylib 0x00007fff914668bf _pthread_start + 3357 libsystem_c.dylib 0x00007fff91469b75 thread_start + 13Thread 4:0 libsystem_kernel.dylib 0x00007fff8d0bebca __psynch_cvwait + 101 libsystem_c.dylib 0x00007fff9146a274 _pthread_cond_wait + 8402 libSDL-1.2.0.dylib 0x0000000100ce2b67 SDL_CondWaitTimeout + 1193 libSDL-1.2.0.dylib 0x0000000100ce2780 SDL_SemWaitTimeout + 804 0A.D. 0x000000010028c579 CTextureConverter::RunThread(void*) + 1855 libsystem_c.dylib 0x00007fff914668bf _pthread_start + 3356 libsystem_c.dylib 0x00007fff91469b75 thread_start + 13Thread 5:0 libsystem_kernel.dylib 0x00007fff8d0bf192 __workq_kernreturn + 101 libsystem_c.dylib 0x00007fff91468594 _pthread_wqthread + 7582 libsystem_c.dylib 0x00007fff91469b85 start_wqthread + 13Thread 6:0 libsystem_kernel.dylib 0x00007fff8d0bf192 __workq_kernreturn + 101 libsystem_c.dylib 0x00007fff91468594 _pthread_wqthread + 7582 libsystem_c.dylib 0x00007fff91469b85 start_wqthread + 13Thread 7:0 libsystem_kernel.dylib 0x00007fff8d0bf192 __workq_kernreturn + 101 libsystem_c.dylib 0x00007fff91468594 _pthread_wqthread + 7582 libsystem_c.dylib 0x00007fff91469b85 start_wqthread + 13Thread 8:0 libsystem_kernel.dylib 0x00007fff8d0bf192 __workq_kernreturn + 101 libsystem_c.dylib 0x00007fff91468594 _pthread_wqthread + 7582 libsystem_c.dylib 0x00007fff91469b85 start_wqthread + 13Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x00007fff782c7f60 rcx: 0x00007fff5fbfdb38 rdx: 0x0000000000000000 rdi: 0x000000000000f0e9 rsi: 0x0000000000000005 rbp: 0x00007fff5fbfdb50 rsp: 0x00007fff5fbfdb38 r8: 0x0000000000000003 r9: 0x0000000000000000 r10: 0x82ddcc3178b10df6 r11: 0xffffff80002d8220 r12: 0x00007fff5fbfdbd0 r13: 0x000000010052fb70 r14: 0x000000010053b460 r15: 0x0000000000000001 rip: 0x00007fff8d0be82a rfl: 0x0000000000000202 cr2: 0x00007fff5fbfdb58Logical CPU: 0Binary Images: 0x100000000 - 0x100515fff +0A.D. 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0x7fff914f5fef libsystem_c.dylib (763.12.0 - compatibility 1.0.0) <FF69F06E-0904-3C08-A5EF-536FAFFFDC22> /usr/lib/system/libsystem_c.dylib 0x7fff914f6000 - 0x7fff9180fff7 com.apple.Foundation (6.7.1 - 833.20) <D922F590-FDA6-3D89-A271-FD35E2290624> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x7fff91810000 - 0x7fff91822ff7 libz.1.dylib (1.2.5 - compatibility 1.0.0) <30CBEF15-4978-3DED-8629-7109880A19D4> /usr/lib/libz.1.dylib 0x7fff91823000 - 0x7fff91835ff7 libbsm.0.dylib (??? - ???) <349BB16F-75FA-363F-8D98-7A9C3FA90A0D> /usr/lib/libbsm.0.dylib 0x7fff9185e000 - 0x7fff918b0ff7 libGLU.dylib (??? - ???) <3C9153A0-8499-3DC0-AAA4-9FA6E488BE13> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x7fff918b1000 - 0x7fff918b6fff libcompiler_rt.dylib (6.0.0 - compatibility 1.0.0) <98ECD5F6-E85C-32A5-98CD-8911230CB66A> /usr/lib/system/libcompiler_rt.dylib 0x7fff918b7000 - 0x7fff918defff com.apple.PerformanceAnalysis (1.10 - 10) <2A058167-292E-3C3A-B1F8-49813336E068> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis 0x7fff918df000 - 0x7fff91bfbff7 com.apple.CoreServices.CarbonCore (960.18 - 960.18) <6020C3FB-6125-3EAE-A55D-1E77E38BEDEA> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore 0x7fff91bfc000 - 0x7fff91bfcfff libkeymgr.dylib (23.0.0 - compatibility 1.0.0) <61EFED6A-A407-301E-B454-CD18314F0075> /usr/lib/system/libkeymgr.dylib 0x7fff91bfd000 - 0x7fff91c2aff7 com.apple.opencl (1.50.63 - 1.50.63) <DB335C5C-3ABD-38C8-B6A5-8436EE1484D3> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL 0x7fff91cdd000 - 0x7fff91d3ffff com.apple.coreui (1.2.1 - 164.1) <F7972630-F696-3FC5-9FCF-A6E1C8771078> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0x7fff91dda000 - 0x7fff91e05ff7 libxslt.1.dylib (3.24.0 - compatibility 3.0.0) <8051A3FC-7385-3EA9-9634-78FC616C3E94> /usr/lib/libxslt.1.dylib 0x7fff91e22000 - 0x7fff91e26fff libdyld.dylib (195.5.0 - compatibility 1.0.0) <F1903B7A-D3FF-3390-909A-B24E09BAD1A5> /usr/lib/system/libdyld.dylib 0x7fff91e84000 - 0x7fff92058fff com.apple.CoreFoundation (6.7.1 - 635.15) <FE4A86C2-3599-3CF8-AD1A-822F1FEA820F> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x7fff92059000 - 0x7fff9276c587 com.apple.CoreGraphics (1.600.0 - ???) <A9F2451E-6F60-350E-A6E5-539669B53074> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0x7fff92b62000 - 0x7fff92e3aff7 com.apple.security (7.0 - 55010) <93713FF4-FE86-3B4C-8150-5FCC7F3320C8> /System/Library/Frameworks/Security.framework/Versions/A/Security 0x7fff9307a000 - 0x7fff93097ff7 com.apple.openscripting (1.3.3 - ???) <A64205E6-D3C5-3E12-B1A0-72243151AF7D> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting 0x7fff93098000 - 0x7fff9309dfff libpam.2.dylib (3.0.0 - compatibility 3.0.0) <D952F17B-200A-3A23-B9B2-7C1F7AC19189> /usr/lib/libpam.2.dylib 0x7fff93260000 - 0x7fff93355fff libiconv.2.dylib (7.0.0 - compatibility 7.0.0) <5C40E880-0706-378F-B864-3C2BD922D926> /usr/lib/libiconv.2.dylib 0x7fff93356000 - 0x7fff93359fff com.apple.help (1.3.2 - 42) <AB67588E-7227-3993-927F-C9E6DAC507FD> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help 0x7fff933af000 - 0x7fff9340aff7 com.apple.HIServices (1.10 - ???) <BAB8B422-7047-3D2D-8E0A-13FCF153E4E7> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x7fff93418000 - 0x7fff934fcdef libobjc.A.dylib (228.0.0 - compatibility 1.0.0) <C5F2392D-B481-3A9D-91BE-3D039FFF4DEC> /usr/lib/libobjc.A.dylib 0x7fff934fd000 - 0x7fff9359cfff com.apple.LaunchServices (480.21 - 480.21) <6BFADEA9-5BC1-3B53-A013-488EB7F1AB57> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0x7fff937a7000 - 0x7fff937b2ff7 libc++abi.dylib (14.0.0 - compatibility 1.0.0) <8FF3D766-D678-36F6-84AC-423C878E6D14> /usr/lib/libc++abi.dylib 0x7fff937bb000 - 0x7fff937bcff7 libsystem_blocks.dylib (53.0.0 - compatibility 1.0.0) <8BCA214A-8992-34B2-A8B9-B74DEACA1869> /usr/lib/system/libsystem_blocks.dylibExternal Modification Summary: Calls made by other processes targeting this process: task_for_pid: 23 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 5892840 thread_create: 0 thread_set_state: 0VM Region Summary:ReadOnly portion of Libraries: Total=174.0M resident=72.1M(41%) swapped_out_or_unallocated=101.9M(59%)Writable regions: Total=95.2M written=3948K(4%) resident=15.0M(16%) swapped_out=188K(0%) unallocated=80.3M(84%)REGION TYPE VIRTUAL=========== =======ATS (font support) 31.9MATS (font support) (reserved) 8K reserved VM address space (unallocated)CG backing stores 3356KCG image 8KCG raster data 64KCG shared images 3544KCoreGraphics 16KCoreServices 3372KIOKit 1784KJS JIT generated code 192KJS JIT generated code (reserved) 64K reserved VM address space (unallocated)MALLOC 24.2MMALLOC guard page 32KMemory tag=240 4KMemory tag=242 12KSTACK GUARD 56.0MStack 10.0MVM_ALLOCATE 531.7M__CI_BITMAP 80K__DATA 18.3M__IMAGE 1256K__LINKEDIT 52.3M__TEXT 121.8M__UNICODE 544Kmapped file 35.6Mshared memory 828K=========== =======TOTAL 896.6MTOTAL, minus reserved VM space 896.5MModel: MacBookPro5,1, BootROM MBP51.007E.B05, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.33f8Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MBGraphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MBMemory Module: BANK 0/DIMM0, 2 GB, DDR3, 1067 MHz, 0x80CE, 0x4D34373142353637334448312D4346382020Memory Module: BANK 0/DIMM1, 2 GB, DDR3, 1067 MHz, 0x80CE, 0x4D34373142353637334448312D4346382020AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.100.98.75.18)Bluetooth: Version 4.0.1f4, 2 service, 11 devices, 1 incoming serial portsNetwork Service: Ethernet, Ethernet, en0Serial ATA Device: Hitachi HTS723232L9SA62, 320,07 GBSerial ATA Device: MATSHITADVD-R UJ-868USB Device: SAMSUNG_Android, 0x04e8 (Samsung Electronics Co., Ltd.), 0x681c, 0x26200000 / 2USB Device: Built-in iSight, apple_vendor_id, 0x8507, 0x24400000 / 2USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8213, 0x06110000 / 3USB Device: Apple Internal Keyboard / Trackpad, apple_vendor_id, 0x0237, 0x04600000 / 3 Quote Link to comment Share on other sites More sharing options...
Echelon9 Posted January 5, 2012 Report Share Posted January 5, 2012 Thread 0 Crashed:: Dispatch queue: com.apple.main-thread0 libsystem_kernel.dylib 0x00007fff8d0be82a __kill + 101 0A.D. 0x0000000100004118 debug_break() + 402 0A.D. 0x00000001000456fb unifont_linespacing(long long) + 753 0A.D. 0x00000001001b0f68 _ZL6InitPsbRK5CStrW10CScriptVal + 1684 0A.D. 0x00000001001b382f InitGraphics(CmdLineArgs const&, int) + 8155 0A.D. 0x0000000100019033 SDL_main + 1571That error message, with the tell tale unifont_linespacing(), indicates you haven't copied the game data into the correct spot for the engine to load it. See posts above indicating how to do so.Once done you should see the main menu now load. Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted January 5, 2012 Report Share Posted January 5, 2012 has anyone compiled atlas for the mac?regards Quote Link to comment Share on other sites More sharing options...
Echelon9 Posted January 5, 2012 Report Share Posted January 5, 2012 (edited) has anyone compiled atlas for the mac?It's running here. Only had a quick test. Xcode project file and patch from #947. Edited January 5, 2012 by Echelon9 Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted January 5, 2012 Report Share Posted January 5, 2012 It's running here. Only had a quick test. Xcode project file and patch from #947.i'm sorry. but what does #947 mean? where can i download a deployable version of the game with atlas workin?! sorry for my missunderstanding regards! Quote Link to comment Share on other sites More sharing options...
quantumstate Posted January 5, 2012 Report Share Posted January 5, 2012 i'm sorry. but what does #947 mean? where can i download a deployable version of the game with atlas workin?! sorry for my missunderstanding #947 means ticket 947 http://trac.wildfiregames.com/ticket/947 , this is a source code patch though so you would need to build it yourself. Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted January 5, 2012 Report Share Posted January 5, 2012 #947 means ticket 947 http://trac.wildfire....com/ticket/947 , this is a source code patch though so you would need to build it yourself.thx! ... unfortunately i'm not able to build it though. Quote Link to comment Share on other sites More sharing options...
Echelon9 Posted January 5, 2012 Report Share Posted January 5, 2012 thx! ... unfortunately i'm not able to build it though.Is that because you don't have Xcode and the build environment setup, or is it because of compile errors? Quote Link to comment Share on other sites More sharing options...
MishFTW Posted January 7, 2012 Report Share Posted January 7, 2012 @Echelon9: You have Lion right? I'm trying to get atlas to work on Snow Leopard. Quote Link to comment Share on other sites More sharing options...
Echelon9 Posted January 8, 2012 Report Share Posted January 8, 2012 @Echelon9: You have Lion right? I'm trying to get atlas to work on Snow Leopard.Yes I have Lion. Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted January 21, 2012 Report Share Posted January 21, 2012 could you please post your version again? megaupload is down due to fbi-bullshit Quote Link to comment Share on other sites More sharing options...
Echelon9 Posted January 22, 2012 Report Share Posted January 22, 2012 The two files are the patch and the Xcode project file:clean-build-mac-r10945.diff and xcode-project-file-r10945.zip Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted January 22, 2012 Report Share Posted January 22, 2012 The two files are the patch and the Xcode project file:clean-build-mac-r10945.diff and xcode-project-file-r10945.ziphow many steps does it take to build the program with xcode and this project file?rather easy procedure?regards and thankyou for the fast posting Quote Link to comment Share on other sites More sharing options...
Echelon9 Posted January 22, 2012 Report Share Posted January 22, 2012 1. Apply patch2. Press Build in Xcode43. Copy the game data into the resulting .app bundleEasy. The reason why it's not a universal solution is that it needs to be manually updated whenever source code files are added or deleted. Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted January 22, 2012 Report Share Posted January 22, 2012 (edited) sounds good. i will give it a try!thankyou very much! Edited January 22, 2012 by JuliusColtranePille Quote Link to comment Share on other sites More sharing options...
memmaker650 Posted January 23, 2012 Report Share Posted January 23, 2012 1. Apply patch2. Press Build in Xcode43. Copy the game data into the resulting .app bundleEasy. The reason why it's not a universal solution is that it needs to be manually updated whenever source code files are added or deleted.Great Work !! Sounds really good your patch and maybe in alhpa #10 0 ad could have the first oficial mac release.Now a question: In Lion you play 0 ad with sound ?? Quote Link to comment Share on other sites More sharing options...
Echelon9 Posted January 23, 2012 Report Share Posted January 23, 2012 (edited) Now a question: In Lion you play 0 ad with sound ??Sound is disabled on Mac, due to a known issue that causes crashes when unloading from memory looping sounds. Frankly, I think it's an issue with 0ad's implementation, not OpenAL, as I know of other Mac games which can do looping sounds fine. Edited January 23, 2012 by Echelon9 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 25, 2012 Report Share Posted January 25, 2012 Frankly, I think it's an issue with 0ad's implementation, not OpenAL, as I know of other Mac games which can do looping sounds fine.Yes, this was the conclusion we came to as well, the existing code is messy and cobbled together from a number of bad ideas Unfortunately the one who was working on a complete rewrite of our sound API seems to have disappeared, so progress is stalled. Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted March 15, 2012 Report Share Posted March 15, 2012 would be cool if there is a compiled mac-version this alpha from the start...hmm?regards! Quote Link to comment Share on other sites More sharing options...
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